--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 87, gadget_id = 70710002, pos = { x = 81.4, y = 0.5, z = -12.1 }, rot = { x = 0.0, y = 292.2, z = 0.0 }, level = 1, route_id = 20000007 }, { config_id = 90, gadget_id = 70210041, pos = { x = 74.3, y = 0.5, z = 32.9 }, rot = { x = 0.0, y = 181.6, z = 0.0 }, level = 1, chest_drop_id = 303125, showcutscene = true } } -- 区域 regions = { { config_id = 53, shape = RegionShape.SPHERE, radius = 10.2, pos = { x = 89.1, y = 0.5, z = -11.0 } }, { config_id = 54, shape = RegionShape.SPHERE, radius = 5, pos = { x = 96.6, y = 0.5, z = 14.0 } }, { config_id = 55, shape = RegionShape.SPHERE, radius = 1.1, pos = { x = 75.8, y = 2.0, z = 33.0 } } } -- 触发器 triggers = { { name = "ENTER_REGION_53", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_53", action = "action_EVENT_ENTER_REGION_53" }, { name = "ENTER_REGION_54", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_54", action = "action_EVENT_ENTER_REGION_54" }, { name = "PLATFORM_REACH_POINT_55", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_55", action = "action_EVENT_PLATFORM_REACH_POINT_55" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 87 }, regions = { 53, 54, 55 }, triggers = { "ENTER_REGION_53", "ENTER_REGION_54", "PLATFORM_REACH_POINT_55" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_53(context, evt) if evt.param1 ~= 53 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_53(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 87, 20000008) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_54(context, evt) if evt.param1 ~= 54 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_54(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 87, 20000009) then return -1 end return 0 end -- 触发条件 function condition_EVENT_PLATFORM_REACH_POINT_55(context, evt) -- 判断是gadgetid 为 87的移动平台,是否到达了20000009 的路线中的 1 点 if 87 ~= evt.param1 then return false end if 20000009 ~= evt.param2 then return false end if 1 ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_55(context, evt) -- 创生gadget 90 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 90 }) then return -1 end return 0 end