--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 169, gadget_id = 70900221, pos = { x = 415.5, y = 5.6, z = 282.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 170, gadget_id = 70900223, pos = { x = 422.9, y = 5.6, z = 282.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 182, gadget_id = 70350004, pos = { x = 415.7, y = 5.7, z = 270.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 183, gadget_id = 70350004, pos = { x = 431.7, y = 5.6, z = 277.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 211, gadget_id = 70220007, pos = { x = 419.0, y = 5.6, z = 281.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 78, shape = RegionShape.SPHERE, radius = 5, pos = { x = 417.3, y = 5.6, z = 279.6 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_78", event = EventType.EVENT_CLIENT_EXECUTE, source = "LaserSwitch_Hit", condition = "", action = "action_EVENT_CLIENT_EXECUTE_78" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 169, 170, 182, 183, 211 }, regions = { 78 }, triggers = { "CLIENT_EXECUTE_78" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_78(context, evt) -- 将configid为 182 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 182, GadgetState.GearStop) then return -1 end -- 将configid为 183 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 183, GadgetState.GearStart) then return -1 end return 0 end