--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 224, gadget_id = 70900206, pos = { x = 644.9, y = 5.8, z = 367.4 }, rot = { x = 0.0, y = 133.2, z = 0.0 }, level = 1, state = GadgetState.GearAction1 }, { config_id = 225, gadget_id = 70900206, pos = { x = 654.2, y = 5.8, z = 345.8 }, rot = { x = 0.0, y = 133.2, z = 0.0 }, level = 1, state = GadgetState.GearAction2 }, { config_id = 226, gadget_id = 70900206, pos = { x = 661.8, y = 5.8, z = 368.6 }, rot = { x = 0.0, y = 133.2, z = 0.0 }, level = 1, state = GadgetState.GearAction1 }, { config_id = 227, gadget_id = 71000004, pos = { x = 635.0, y = 5.8, z = 358.1 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 }, { config_id = 228, gadget_id = 71000004, pos = { x = 644.5, y = 5.8, z = 365.6 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 }, { config_id = 229, gadget_id = 71000004, pos = { x = 652.6, y = 5.8, z = 347.1 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 }, { config_id = 230, gadget_id = 71000004, pos = { x = 660.7, y = 5.8, z = 367.8 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 }, { config_id = 237, gadget_id = 71000004, pos = { x = 652.7, y = 5.8, z = 357.1 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 }, { config_id = 246, gadget_id = 71000004, pos = { x = 636.2, y = 5.8, z = 363.0 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 81, shape = RegionShape.SPHERE, radius = 5, pos = { x = 671.0, y = 5.9, z = 361.8 } } } -- 触发器 triggers = { { name = "ENTER_REGION_81", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_81", action = "action_EVENT_ENTER_REGION_81" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 224, 225, 226, 227, 228, 229, 230, 237, 246 }, regions = { 81 }, triggers = { "ENTER_REGION_81" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_81(context, evt) if evt.param1 ~= 81 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_81(context, evt) -- 将configid为 224 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 224, GadgetState.Default) then return -1 end -- 将configid为 225 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 225, GadgetState.Default) then return -1 end -- 将configid为 226 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 226, GadgetState.Default) then return -1 end return 0 end