--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 14, gadget_id = 70900037, pos = { x = -7.6, y = 0.0, z = -10.1 }, rot = { x = 0.0, y = 42.8, z = 0.0 }, level = 1 }, { config_id = 15, gadget_id = 70900038, pos = { x = -7.6, y = 0.0, z = -10.1 }, rot = { x = 0.0, y = 114.7, z = 0.0 }, level = 1 }, { config_id = 28, gadget_id = 70210054, pos = { x = -1.9, y = 21.0, z = 6.1 }, rot = { x = 0.0, y = 234.4, z = 0.0 }, level = 1, chest_drop_id = 403145, state = GadgetState.ChestFrozen }, { config_id = 32, gadget_id = 70310002, pos = { x = -0.2, y = 21.0, z = 9.1 }, rot = { x = 0.0, y = 62.6, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = -2.1, y = 0.0, z = -11.0 } }, { config_id = 24, shape = RegionShape.SPHERE, radius = 5, pos = { x = -2.1, y = 0.0, z = -11.0 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_20", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_20", trigger_count = 0 }, { name = "CLIENT_EXECUTE_24", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_24", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 14, 15, 28, 32 }, regions = { 20, 24 }, triggers = { "CLIENT_EXECUTE_20", "CLIENT_EXECUTE_24" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_20(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) ScriptLib.SetGroupGadgetStateByConfigId(context, 0, this_chest, GadgetState.Default) return 0 end end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_24(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, 0, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, 0, this_gadget, GadgetState.Defautl ) return 0 end return 0 end