--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 61, monster_id = 20011001, pos = { x = 515.7, y = -65.9, z = 235.2 }, rot = { x = 0.0, y = 175.4, z = 0.0 }, level = 0, drop_id = 100012 }, { config_id = 63, monster_id = 20011001, pos = { x = 519.5, y = -65.9, z = 235.2 }, rot = { x = 0.0, y = 199.5, z = 0.0 }, level = 0, drop_id = 100012 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 182, gadget_id = 70320002, pos = { x = 520.9, y = -66.0, z = 246.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 243, gadget_id = 70210021, pos = { x = 517.6, y = -65.9, z = 235.6 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1000102, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 430, gadget_id = 70320002, pos = { x = 514.0, y = -66.0, z = 224.4 }, rot = { x = 0.0, y = 90.1, z = 0.0 }, level = 4, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 29, shape = RegionShape.SPHERE, radius = 7.9, pos = { x = 517.8, y = -68.0, z = 261.2 } }, { config_id = 46, shape = RegionShape.SPHERE, radius = 5, pos = { x = 518.0, y = -65.9, z = 229.1 } }, { config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = 517.9, y = -65.9, z = 235.8 } } } -- 触发器 triggers = { { name = "ENTER_REGION_29", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_29", action = "action_EVENT_ENTER_REGION_29" }, { name = "GADGET_STATE_CHANGE_46", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_46", action = "action_EVENT_GADGET_STATE_CHANGE_46" }, { name = "GADGET_STATE_CHANGE_47", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_47", action = "action_EVENT_GADGET_STATE_CHANGE_47" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { 182, 243, 430 }, regions = { 29, 46, 47 }, triggers = { "ENTER_REGION_29", "GADGET_STATE_CHANGE_46", "GADGET_STATE_CHANGE_47" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_29(context, evt) if evt.param1 ~= 29 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_29(context, evt) -- 调用提示id为 1009001 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1009001) then return -1 end -- 触发镜头注目,注目位置为坐标(500,-62,266),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=500, y=-62, z=266} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_46(context, evt) if 181 ~= evt.param2 or GadgetState.GearStop ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_46(context, evt) -- 解锁目标243 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 243, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_47(context, evt) if 243 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_47(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 61, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 63, delay_time = 0 }) then return -1 end return 0 end