--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 28, shape = RegionShape.SPHERE, radius = 20.4, pos = { x = -63.7, y = -8.0, z = 96.7 } }, { config_id = 29, shape = RegionShape.CUBIC, size = { x = 28.6, y = 9.9, z = 5.3 }, pos = { x = -78.3, y = -9.8, z = 104.3 } }, { config_id = 30, shape = RegionShape.SPHERE, radius = 16.2, pos = { x = -128.4, y = -12.5, z = 126.0 } }, { config_id = 56, shape = RegionShape.SPHERE, radius = 5, pos = { x = -127.3, y = -12.4, z = 101.6 } } } -- 触发器 triggers = { { name = "ENTER_REGION_28", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_28", action = "", trigger_count = 0 }, { name = "ENTER_REGION_29", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_29", action = "", trigger_count = 0 }, { name = "ENTER_REGION_30", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_30", action = "", trigger_count = 0 }, { name = "ENTER_REGION_56", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_56", action = "", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { }, regions = { 28, 29, 56 }, triggers = { "ENTER_REGION_28", "ENTER_REGION_29", "ENTER_REGION_56" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_28(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30607) == QuestState.UNFINISHED and evt.param1 == 28 then return true end return false end -- 触发操作 -- 触发条件 function condition_EVENT_ENTER_REGION_29(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30608) == QuestState.UNFINISHED and evt.param1 == 29 then return true end return false end -- 触发操作 -- 触发条件 function condition_EVENT_ENTER_REGION_30(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30609) == QuestState.UNFINISHED and evt.param1 == 30 then return true end return false end -- 触发操作 -- 触发条件 function condition_EVENT_ENTER_REGION_56(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30612) == QuestState.UNFINISHED and evt.param1 == 56 then return true end return false end -- 触发操作