--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 32, monster_id = 20010801, pos = { x = 408.9, y = -23.7, z = 129.5 }, rot = { x = 0.0, y = 207.6, z = 0.0 }, level = 1, affix = { 1002 } }, { config_id = 33, monster_id = 20010801, pos = { x = 397.7, y = -24.6, z = 126.2 }, rot = { x = 0.0, y = 128.1, z = 0.0 }, level = 1, affix = { 1002 } }, { config_id = 83, monster_id = 21010201, pos = { x = 404.6, y = -24.1, z = 121.1 }, rot = { x = 0.0, y = 128.1, z = 0.0 }, level = 0, disableWander = true, pose_id = 9003 }, { config_id = 84, monster_id = 20010801, pos = { x = 402.8, y = -24.1, z = 127.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, affix = { 1002 } } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 62, gadget_id = 70350002, pos = { x = 416.4, y = -24.3, z = 120.8 }, rot = { x = 0.0, y = 269.6, z = 0.0 }, level = 1 }, { config_id = 63, gadget_id = 70210022, pos = { x = 403.3, y = -24.1, z = 122.3 }, rot = { x = 0.0, y = 182.6, z = 0.0 }, level = 1, chest_drop_id = 1400302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 135, gadget_id = 70310001, pos = { x = 401.8, y = -23.6, z = 141.6 }, rot = { x = 0.0, y = 191.3, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 33, shape = RegionShape.SPHERE, radius = 5, pos = { x = 400.0, y = -23.7, z = 116.0 } }, { config_id = 65, shape = RegionShape.CUBIC, size = { x = 30.0, y = 5.0, z = 10.0 }, pos = { x = 401.5, y = -24.1, z = 118.8 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_33", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_33", action = "action_EVENT_ANY_MONSTER_DIE_33" }, { name = "ENTER_REGION_65", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_65", action = "action_EVENT_ENTER_REGION_65" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { 83 }, gadgets = { 62, 63, 135 }, regions = { 33, 65 }, triggers = { "ANY_MONSTER_DIE_33", "ENTER_REGION_65" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_33(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_33(context, evt) -- 将configid为 62 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 62, GadgetState.GearStart) then return -1 end -- 解锁目标18 if 0 ~= ScriptLib.UnlockForce(context, 18) then return -1 end -- 将configid为 63 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 63, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_65(context, evt) if evt.param1 ~= 65 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_65(context, evt) -- 延迟0.5秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 32, delay_time = 0.5 }) then return -1 end -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 33, delay_time = 1 }) then return -1 end -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 84, delay_time = 1 }) then return -1 end return 0 end