--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 78, monster_id = 21011001, pos = { x = 493.5, y = -23.1, z = 111.4 }, rot = { x = 0.0, y = 303.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 79, monster_id = 21011001, pos = { x = 493.2, y = -23.4, z = 131.0 }, rot = { x = 0.0, y = 245.3, z = 0.0 }, level = 0, disableWander = true }, { config_id = 87, monster_id = 22010201, pos = { x = 495.9, y = -23.2, z = 121.6 }, rot = { x = 0.0, y = 276.9, z = 0.0 }, level = 0, disableWander = true, affix = { 1001 }, isElite = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 79, gadget_id = 70350002, pos = { x = 500.7, y = -23.1, z = 121.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 162, gadget_id = 70210042, pos = { x = 496.2, y = -23.1, z = 110.2 }, rot = { x = 0.0, y = 305.5, z = 0.0 }, level = 1, chest_drop_id = 1400300, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_PASS_CHEST }, { config_id = 163, gadget_id = 70210022, pos = { x = 496.3, y = -23.2, z = 133.4 }, rot = { x = 0.0, y = 276.0, z = 0.0 }, level = 1, chest_drop_id = 1400301, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST } } -- 区域 regions = { { config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = 494.3, y = -23.1, z = 110.9 } }, { config_id = 72, shape = RegionShape.SPHERE, radius = 5, pos = { x = 494.7, y = -23.7, z = 121.7 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_44", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_44", action = "action_EVENT_ANY_MONSTER_DIE_44" }, { name = "CLIENT_EXECUTE_72", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_72", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 78, 79, 87 }, gadgets = { 79, 162, 163 }, regions = { 44, 72 }, triggers = { "ANY_MONSTER_DIE_44", "CLIENT_EXECUTE_72" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_44(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_44(context, evt) -- 将configid为 162 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 162, GadgetState.Default) then return -1 end -- 将configid为 163 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 163, GadgetState.Default) then return -1 end -- 将configid为 79 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 79, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_72(context, evt) -- 针对groupid为 220010009 中该config对应的物件进行状态改变操作 local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) --ScriptLib.PrintLog("config_id="..this_gadget) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, 220010009, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, 220010009, this_gadget, GadgetState.Default ) return 0 end return 0 end