--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 16, monster_id = 21010401, pos = { x = 489.0, y = -24.1, z = 127.0 }, rot = { x = 0.0, y = 240.0, z = 0.0 }, level = 1, drop_id = 1100309, pose_id = 402 }, { config_id = 17, monster_id = 21010401, pos = { x = 488.5, y = -23.4, z = 116.2 }, rot = { x = 0.0, y = 305.5, z = 0.0 }, level = 1, drop_id = 1100309, pose_id = 402 }, { config_id = 18, monster_id = 20011101, pos = { x = 486.6, y = -23.6, z = 120.9 }, rot = { x = 0.0, y = 269.3, z = 0.0 }, level = 1, drop_id = 1100309, disableWander = true, affix = { 1002 }, isElite = true }, { config_id = 19, monster_id = 21010401, pos = { x = 489.8, y = -22.9, z = 121.2 }, rot = { x = 0.0, y = 280.5, z = 0.0 }, level = 1, drop_id = 1100309, pose_id = 402 }, { config_id = 21, monster_id = 21010201, pos = { x = 480.1, y = -22.9, z = 126.7 }, rot = { x = 0.0, y = 140.1, z = 0.0 }, level = 1, drop_id = 1100309 }, { config_id = 22, monster_id = 21010201, pos = { x = 481.1, y = -22.9, z = 116.1 }, rot = { x = 0.0, y = 53.7, z = 0.0 }, level = 1, drop_id = 1100309 }, { config_id = 23, monster_id = 21010201, pos = { x = 492.0, y = -23.0, z = 116.6 }, rot = { x = 0.0, y = 298.0, z = 0.0 }, level = 1, drop_id = 1100309 }, { config_id = 24, monster_id = 21010201, pos = { x = 492.0, y = -23.0, z = 126.5 }, rot = { x = 0.0, y = 225.3, z = 0.0 }, level = 1, drop_id = 1100309, isElite = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 18, gadget_id = 70350002, pos = { x = 463.7, y = -9.5, z = 120.9 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 19, gadget_id = 70350002, pos = { x = 500.9, y = -23.2, z = 121.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 50, gadget_id = 70310001, pos = { x = 460.1, y = -7.3, z = 126.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 51, gadget_id = 70310001, pos = { x = 460.1, y = -7.2, z = 115.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 52, gadget_id = 70310002, pos = { x = 498.7, y = -18.6, z = 127.4 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 53, gadget_id = 70310002, pos = { x = 498.7, y = -18.5, z = 116.0 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 63, gadget_id = 70310002, pos = { x = 430.3, y = -13.3, z = 128.5 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 64, gadget_id = 70310002, pos = { x = 430.3, y = -13.4, z = 114.7 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 65, gadget_id = 70310002, pos = { x = 430.3, y = -19.4, z = 128.5 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 66, gadget_id = 70310002, pos = { x = 430.3, y = -19.4, z = 114.7 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 95, gadget_id = 70900202, pos = { x = 511.9, y = -24.3, z = 121.7 }, rot = { x = 0.0, y = 48.8, z = 0.0 }, level = 1 }, { config_id = 96, gadget_id = 70900202, pos = { x = 532.8, y = -23.3, z = 123.1 }, rot = { x = 0.0, y = 215.6, z = 0.0 }, level = 1 }, { config_id = 127, gadget_id = 70220013, pos = { x = 458.4, y = -9.4, z = 111.8 }, rot = { x = 0.0, y = 147.1, z = 0.0 }, level = 1 }, { config_id = 128, gadget_id = 70220013, pos = { x = 455.7, y = -9.3, z = 111.3 }, rot = { x = 0.0, y = 241.3, z = 0.0 }, level = 1 }, { config_id = 129, gadget_id = 70220013, pos = { x = 453.3, y = -9.3, z = 110.2 }, rot = { x = 0.0, y = 163.6, z = 0.0 }, level = 1 }, { config_id = 130, gadget_id = 70220013, pos = { x = 459.2, y = -9.3, z = 109.2 }, rot = { x = 0.0, y = 239.0, z = 0.0 }, level = 1 }, { config_id = 131, gadget_id = 70210021, pos = { x = 456.4, y = -9.3, z = 107.8 }, rot = { x = 0.0, y = 245.9, z = 0.0 }, level = 1, chest_drop_id = 1100302, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 132, gadget_id = 70220014, pos = { x = 455.0, y = -9.4, z = 109.3 }, rot = { x = 0.0, y = 299.3, z = 0.0 }, level = 1 }, { config_id = 133, gadget_id = 70220014, pos = { x = 456.5, y = -9.3, z = 113.2 }, rot = { x = 0.0, y = 34.8, z = 0.0 }, level = 1 }, { config_id = 134, gadget_id = 70220014, pos = { x = 454.4, y = -9.4, z = 110.9 }, rot = { x = 0.0, y = 48.8, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 11, shape = RegionShape.SPHERE, radius = 7.3, pos = { x = 435.2, y = -7.7, z = 121.1 } }, { config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = 487.7, y = -22.8, z = 119.2 } }, { config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 486.7, y = -23.0, z = 120.2 } }, { config_id = 26, shape = RegionShape.CUBIC, size = { x = 10.0, y = 8.0, z = 15.0 }, pos = { x = 505.9, y = -22.5, z = 121.3 } }, { config_id = 40, shape = RegionShape.SPHERE, radius = 5, pos = { x = 422.8, y = -24.3, z = 120.5 } }, { config_id = 41, shape = RegionShape.CUBIC, size = { x = 15.0, y = 3.0, z = 15.0 }, pos = { x = 427.0, y = -17.0, z = 121.8 } }, { config_id = 66, shape = RegionShape.SPHERE, radius = 5, pos = { x = 493.9, y = -23.4, z = 122.0 } }, { config_id = 67, shape = RegionShape.SPHERE, radius = 5, pos = { x = 489.3, y = -23.4, z = 122.1 } }, { config_id = 68, shape = RegionShape.SPHERE, radius = 5, pos = { x = 483.6, y = -23.4, z = 123.2 } }, { config_id = 69, shape = RegionShape.SPHERE, radius = 5, pos = { x = 483.2, y = -23.4, z = 124.9 } }, { config_id = 70, shape = RegionShape.SPHERE, radius = 5, pos = { x = 493.2, y = -23.4, z = 119.5 } }, { config_id = 71, shape = RegionShape.SPHERE, radius = 5, pos = { x = 487.2, y = -23.4, z = 111.5 } }, { config_id = 72, shape = RegionShape.SPHERE, radius = 5, pos = { x = 493.1, y = -23.1, z = 110.6 } }, { config_id = 73, shape = RegionShape.SPHERE, radius = 5, pos = { x = 486.6, y = -23.4, z = 112.3 } } } -- 触发器 triggers = { { name = "ENTER_REGION_11", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11", action = "action_EVENT_ENTER_REGION_11" }, { name = "VARIABLE_CHANGE_12", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_12", action = "action_EVENT_VARIABLE_CHANGE_12" }, { name = "ANY_MONSTER_DIE_22", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_22", action = "action_EVENT_ANY_MONSTER_DIE_22" }, { name = "ENTER_REGION_26", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_26", action = "action_EVENT_ENTER_REGION_26" }, { name = "ENTER_REGION_40", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_40", action = "action_EVENT_ENTER_REGION_40" }, { name = "ENTER_REGION_41", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_41", action = "action_EVENT_ENTER_REGION_41" }, { name = "ANY_MONSTER_DIE_66", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_66", action = "action_EVENT_ANY_MONSTER_DIE_66" }, { name = "ANY_MONSTER_DIE_67", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_67", action = "action_EVENT_ANY_MONSTER_DIE_67" }, { name = "ANY_MONSTER_DIE_68", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_68", action = "action_EVENT_ANY_MONSTER_DIE_68" }, { name = "ANY_MONSTER_DIE_69", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_69", action = "action_EVENT_ANY_MONSTER_DIE_69" }, { name = "ANY_MONSTER_DIE_70", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_70", action = "action_EVENT_ANY_MONSTER_DIE_70" }, { name = "ANY_MONSTER_DIE_71", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_71", action = "action_EVENT_ANY_MONSTER_DIE_71" }, { name = "ANY_MONSTER_DIE_72", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_72", action = "action_EVENT_ANY_MONSTER_DIE_72" }, { name = "ANY_MONSTER_DIE_73", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_73", action = "action_EVENT_ANY_MONSTER_DIE_73" } } -- 变量 variables = { { name = "Key", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { 16, 17, 18, 19 }, gadgets = { 18, 19, 50, 51, 52, 53, 63, 64, 65, 66, 127, 128, 129, 130, 131, 132, 133, 134 }, regions = { 11, 12, 22, 26, 40, 41, 66, 67, 68, 69, 70, 71, 72, 73 }, triggers = { "ENTER_REGION_11", "VARIABLE_CHANGE_12", "ANY_MONSTER_DIE_22", "ENTER_REGION_26", "ENTER_REGION_40", "ENTER_REGION_41", "ANY_MONSTER_DIE_66", "ANY_MONSTER_DIE_67", "ANY_MONSTER_DIE_68", "ANY_MONSTER_DIE_69", "ANY_MONSTER_DIE_70", "ANY_MONSTER_DIE_71", "ANY_MONSTER_DIE_72", "ANY_MONSTER_DIE_73" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_11(context, evt) if evt.param1 ~= 11 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_11(context, evt) -- 将configid为 18 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 18, GadgetState.GearStart) then return -1 end -- 将configid为 50 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 50, GadgetState.GearStart) then return -1 end -- 将configid为 51 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 51, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_12(context, evt) -- 判断变量"Key"为8 if ScriptLib.GetGroupVariableValue(context, "Key") ~= 8 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_12(context, evt) -- 将configid为 19 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 19, GadgetState.GearStart) then return -1 end -- 将configid为 52 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 52, GadgetState.GearStart) then return -1 end -- 将configid为 53 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 53, GadgetState.GearStart) then return -1 end -- 创生gadget 95 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 95 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_22(context, evt) -- 判断剩余怪物数量是否是1 if ScriptLib.GetGroupMonsterCount(context) ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_22(context, evt) -- 调用提示id为 1037001 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1037001) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_26(context, evt) if evt.param1 ~= 26 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_26(context, evt) -- 调用提示id为 1041022 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 1041022) then return -1 end -- 杀死Group内指定的monster和gadget if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220011003, monsters = {}, gadgets = {95} }) then return -1 end -- 创生gadget 96 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 96 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_40(context, evt) if evt.param1 ~= 40 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_40(context, evt) -- 将configid为 65 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 65, GadgetState.GearStart) then return -1 end -- 将configid为 66 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 66, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_41(context, evt) if evt.param1 ~= 41 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_41(context, evt) -- 将configid为 63 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 63, GadgetState.GearStart) then return -1 end -- 将configid为 64 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 64, GadgetState.GearStart) then return -1 end -- 杀死Group内指定的monster和gadget if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220011002, monsters = {}, gadgets = {94} }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_66(context, evt) --判断死亡怪物的configid是否为 21 if evt.param1 ~= 21 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_66(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_67(context, evt) if 22 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_67(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_68(context, evt) if 23 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_68(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_69(context, evt) if 24 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_69(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_70(context, evt) --判断死亡怪物的configid是否为 17 if evt.param1 ~= 17 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_70(context, evt) -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 22, delay_time = 1 }) then return -1 end -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_71(context, evt) --判断死亡怪物的configid是否为 16 if evt.param1 ~= 16 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_71(context, evt) -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 21, delay_time = 1 }) then return -1 end -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_72(context, evt) --判断死亡怪物的configid是否为 19 if evt.param1 ~= 19 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_72(context, evt) -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 23, delay_time = 1 }) then return -1 end -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 24, delay_time = 1 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_73(context, evt) --判断死亡怪物的configid是否为 18 if evt.param1 ~= 18 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_73(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end