--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 9, monster_id = 20011201, pos = { x = 409.7, y = -22.2, z = 67.2 }, rot = { x = 0.0, y = 136.8, z = 0.0 }, level = 3, drop_id = 1100309, disableWander = true }, { config_id = 25, monster_id = 20011201, pos = { x = 409.7, y = -22.0, z = 60.6 }, rot = { x = 0.0, y = 36.5, z = 0.0 }, level = 3, drop_id = 1100309, disableWander = true }, { config_id = 26, monster_id = 20011201, pos = { x = 408.6, y = -22.1, z = 61.4 }, rot = { x = 0.0, y = 76.9, z = 0.0 }, level = 3, drop_id = 1100309, disableWander = true }, { config_id = 28, monster_id = 20011201, pos = { x = 408.8, y = -22.1, z = 65.9 }, rot = { x = 0.0, y = 109.4, z = 0.0 }, level = 3, drop_id = 1100309, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 408.8, y = -22.1, z = 67.6 } }, { config_id = 56, shape = RegionShape.SPHERE, radius = 5, pos = { x = 405.7, y = -22.1, z = 64.5 } }, { config_id = 57, shape = RegionShape.SPHERE, radius = 5, pos = { x = 405.0, y = -22.0, z = 61.7 } }, { config_id = 58, shape = RegionShape.SPHERE, radius = 5, pos = { x = 405.4, y = -22.1, z = 66.2 } }, { config_id = 59, shape = RegionShape.SPHERE, radius = 5, pos = { x = 407.2, y = -22.1, z = 65.1 } }, { config_id = 61, shape = RegionShape.SPHERE, radius = 5, pos = { x = 410.2, y = -22.1, z = 58.2 } }, { config_id = 65, shape = RegionShape.SPHERE, radius = 5, pos = { x = 412.6, y = -22.1, z = 63.9 } } } -- 触发器 triggers = { { name = "CHALLENGE_SUCCESS_8", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_8", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_56", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_56", action = "action_EVENT_ANY_MONSTER_LIVE_56", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_57", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_57", action = "action_EVENT_ANY_MONSTER_LIVE_57", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_58", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_58", action = "action_EVENT_ANY_MONSTER_LIVE_58", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_59", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_59", action = "action_EVENT_ANY_MONSTER_LIVE_59", trigger_count = 0 }, { name = "CHALLENGE_FAIL_61", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_61", trigger_count = 0 }, { name = "ANY_MONSTER_LIVE_65", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_65", action = "action_EVENT_ANY_MONSTER_LIVE_65", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 9, 25, 26, 28 }, gadgets = { }, regions = { 8, 56, 57, 58, 59, 61, 65 }, triggers = { "CHALLENGE_SUCCESS_8", "ANY_MONSTER_LIVE_56", "ANY_MONSTER_LIVE_57", "ANY_MONSTER_LIVE_58", "ANY_MONSTER_LIVE_59", "CHALLENGE_FAIL_61", "ANY_MONSTER_LIVE_65" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_8(context, evt) -- 改变指定group组220011001中, configid为10的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 10, GadgetState.GearStart) then return -1 end -- 改变指定group组220011001中, configid为46的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 46, GadgetState.GearStart) then return -1 end -- 改变指定group组220011001中, configid为47的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 47, GadgetState.GearStart) then return -1 end -- 触发镜头注目,注目位置为坐标(406,-17,81),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=406, y=-17, z=81} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end -- 改变指定group组220011001中, configid为136的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 136, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_56(context, evt) if 9 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_56(context, evt) -- 开启或者关闭groupid为220011001中,configid为:9的怪物的ai,set为1是开启,为0是关闭 if 0 ~= ScriptLib.SetMonsterAIByGroup(context, 0, 9, 220011001) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_57(context, evt) if 25 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_57(context, evt) -- 开启或者关闭groupid为220011001中,configid为:25的怪物的ai,set为1是开启,为0是关闭 if 0 ~= ScriptLib.SetMonsterAIByGroup(context, 0, 25, 220011001) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_58(context, evt) if 26 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_58(context, evt) -- 开启或者关闭groupid为220011001中,configid为:26的怪物的ai,set为1是开启,为0是关闭 if 0 ~= ScriptLib.SetMonsterAIByGroup(context, 0, 26, 220011001) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_59(context, evt) if 28 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_59(context, evt) -- 开启或者关闭groupid为220011001中,configid为:28的怪物的ai,set为1是开启,为0是关闭 if 0 ~= ScriptLib.SetMonsterAIByGroup(context, 0, 28, 220011001) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_FAIL_61(context, evt) -- 改变指定group组220011001中, configid为135的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 135, GadgetState.Default) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220011006, suite = 2 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_65(context, evt) if 9 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_65(context, evt) -- 创建编号为1(该挑战的识别id),挑战内容为137的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 1, 137, 20, 220011006, 4, 0) then return -1 end return 0 end