--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 20, monster_id = 21010301, pos = { x = 177.9, y = 42.0, z = 120.2 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 21, monster_id = 21010301, pos = { x = 177.9, y = 42.0, z = 121.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 22, monster_id = 21010301, pos = { x = 180.0, y = 42.0, z = 120.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 23, monster_id = 21010301, pos = { x = 180.1, y = 42.0, z = 121.6 }, rot = { x = 0.0, y = 273.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 24, monster_id = 20010901, pos = { x = 190.4, y = 42.1, z = 120.9 }, rot = { x = 0.0, y = 274.7, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 19, gadget_id = 70320001, pos = { x = 86.3, y = 39.5, z = 119.8 }, rot = { x = 0.0, y = 323.1, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 20, gadget_id = 70320001, pos = { x = 98.6, y = 39.5, z = 123.8 }, rot = { x = 0.0, y = 144.1, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 21, gadget_id = 70350002, pos = { x = 173.9, y = 42.0, z = 121.0 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 22, gadget_id = 70350002, pos = { x = 190.5, y = 42.0, z = 137.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 }, { config_id = 23, gadget_id = 70320001, pos = { x = 112.9, y = 39.5, z = 120.8 }, rot = { x = 0.0, y = 133.6, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 5, shape = RegionShape.SPHERE, radius = 12.11, pos = { x = 139.8, y = 39.5, z = 121.4 } }, { config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.3, y = 42.0, z = 126.8 } } } -- 触发器 triggers = { { name = "ENTER_REGION_5", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5", action = "action_EVENT_ENTER_REGION_5" }, { name = "ANY_MONSTER_DIE_6", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6", action = "action_EVENT_ANY_MONSTER_DIE_6", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { 24 }, gadgets = { 19, 20, 21, 22, 23 }, regions = { 5, 6 }, triggers = { "ENTER_REGION_5", "ANY_MONSTER_DIE_6" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_5(context, evt) if evt.param1 ~= 5 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_5(context, evt) -- 将configid为 21 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 21, GadgetState.GearStart) then return -1 end -- 延迟2秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 20, delay_time = 2 }) then return -1 end -- 延迟2秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 21, delay_time = 2 }) then return -1 end -- 延迟2秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 22, delay_time = 2 }) then return -1 end -- 延迟2秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 23, delay_time = 2 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_6(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_6(context, evt) -- 将configid为 22 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 22, GadgetState.GearStart) then return -1 end return 0 end