--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 29, monster_id = 20010501, pos = { x = 212.9, y = 57.0, z = 343.3 }, rot = { x = 0.0, y = 182.6, z = 0.0 }, level = 0, disableWander = true }, { config_id = 30, monster_id = 20010501, pos = { x = 217.0, y = 57.0, z = 343.4 }, rot = { x = 0.0, y = 182.6, z = 0.0 }, level = 0, disableWander = true }, { config_id = 35, monster_id = 20010501, pos = { x = 214.6, y = 57.0, z = 343.4 }, rot = { x = 0.0, y = 195.9, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 32, shape = RegionShape.SPHERE, radius = 6.87, pos = { x = 214.2, y = 57.0, z = 337.8 } }, { config_id = 39, shape = RegionShape.SPHERE, radius = 5, pos = { x = 215.8, y = 57.0, z = 338.2 } } } -- 触发器 triggers = { { name = "ENTER_REGION_32", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32", action = "action_EVENT_ENTER_REGION_32" }, { name = "ANY_MONSTER_DIE_39", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_39", action = "action_EVENT_ANY_MONSTER_DIE_39" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 29 }, gadgets = { }, regions = { 32, 39 }, triggers = { "ENTER_REGION_32", "ANY_MONSTER_DIE_39" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_32(context, evt) if evt.param1 ~= 32 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_32(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 30, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 35, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_39(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_39(context, evt) -- 改变指定group组220014002中, configid为36的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220014002, 36, GadgetState.Default) then return -1 end -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220014002, 36, {8}) then return -1 end -- 改变指定group组27中, configid为220014002的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 27, 220014002, GadgetState.GearStart) then return -1 end return 0 end