--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 7, monster_id = 20010901, pos = { x = 191.5, y = 57.0, z = 385.5 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 8, monster_id = 20011001, pos = { x = 184.2, y = 57.0, z = 382.3 }, rot = { x = 0.0, y = 144.8, z = 0.0 }, level = 0 }, { config_id = 9, monster_id = 20011001, pos = { x = 197.8, y = 57.0, z = 382.2 }, rot = { x = 0.0, y = 242.4, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 99, gadget_id = 70220003, pos = { x = 184.1, y = 57.0, z = 370.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 100, gadget_id = 70220003, pos = { x = 181.1, y = 57.0, z = 373.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 101, gadget_id = 70220003, pos = { x = 181.0, y = 57.0, z = 376.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 102, gadget_id = 70220003, pos = { x = 181.2, y = 57.0, z = 382.4 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 103, gadget_id = 70220003, pos = { x = 181.0, y = 57.0, z = 386.1 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 104, gadget_id = 70220003, pos = { x = 188.2, y = 57.0, z = 370.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 105, gadget_id = 70220003, pos = { x = 192.4, y = 57.0, z = 370.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 106, gadget_id = 70220003, pos = { x = 202.5, y = 57.0, z = 373.3 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 107, gadget_id = 70220003, pos = { x = 202.5, y = 57.0, z = 376.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 108, gadget_id = 70220003, pos = { x = 202.6, y = 57.0, z = 382.5 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }, { config_id = 109, gadget_id = 70220003, pos = { x = 202.6, y = 57.0, z = 386.2 }, rot = { x = 0.0, y = 91.4, z = 0.0 }, level = 1 }, { config_id = 111, gadget_id = 70220003, pos = { x = 197.0, y = 92.5, z = 370.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 112, gadget_id = 70220003, pos = { x = 196.3, y = 57.1, z = 370.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 113, gadget_id = 70220003, pos = { x = 200.0, y = 56.9, z = 370.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 114, gadget_id = 70220003, pos = { x = 183.5, y = 57.0, z = 388.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 115, gadget_id = 70220003, pos = { x = 187.7, y = 57.0, z = 388.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 116, gadget_id = 70220003, pos = { x = 191.9, y = 57.0, z = 388.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 117, gadget_id = 70220003, pos = { x = 195.7, y = 57.0, z = 388.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 118, gadget_id = 70220003, pos = { x = 199.3, y = 57.0, z = 388.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.5, y = 57.0, z = 376.1 } }, { config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.6, y = 57.0, z = 376.2 } }, { config_id = 11, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.5, y = 57.0, z = 376.0 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_7", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7", action = "action_EVENT_ANY_MONSTER_DIE_7", trigger_count = 0 }, { name = "ANY_MONSTER_DIE_8", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8", action = "action_EVENT_ANY_MONSTER_DIE_8", trigger_count = 0 }, { name = "ANY_MONSTER_DIE_11", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11", action = "action_EVENT_ANY_MONSTER_DIE_11" } } -- 变量 variables = { { name = "RemindCount", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 7, 8, 9 }, gadgets = { 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 111, 112, 113, 114, 115, 116, 117, 118 }, regions = { 7, 8, 11 }, triggers = { "ANY_MONSTER_DIE_7", "ANY_MONSTER_DIE_8", "ANY_MONSTER_DIE_11" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_7(context, evt) --判断死亡怪物的configid是否为 8 if evt.param1 ~= 8 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_7(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 8, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_8(context, evt) --判断死亡怪物的configid是否为 9 if evt.param1 ~= 9 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_8(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 9, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_11(context, evt) --判断死亡怪物的configid是否为 7 if evt.param1 ~= 7 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_11(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220014006, suite = 1 }) then return -1 end if 0 ~= ScriptLib.ShowReminder(context, 10060701) then return -1 end -- 触发镜头注目 local pos = {x=191, y=57, z=377} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then return -1 end ScriptLib.SetWorktopOptionsByGroupId(context, 220014002, 37, {12}) return 0 end