--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1, monster_id = 21010701, pos = { x = 349.4, y = -32.9, z = 503.8 }, rot = { x = 0.0, y = 319.8, z = 0.0 }, level = 0, disableWander = true }, { config_id = 2, monster_id = 21010501, pos = { x = 337.7, y = -27.8, z = 493.3 }, rot = { x = 0.0, y = 35.0, z = 0.0 }, level = 0, disableWander = true, pose_id = 0 }, { config_id = 3, monster_id = 20011201, pos = { x = 348.2, y = -27.9, z = 473.5 }, rot = { x = 0.0, y = 329.4, z = 0.0 }, level = 0, disableWander = true }, { config_id = 4, monster_id = 20011201, pos = { x = 337.6, y = -27.8, z = 473.9 }, rot = { x = 0.0, y = 29.9, z = 0.0 }, level = 0, disableWander = true }, { config_id = 5, monster_id = 20011201, pos = { x = 336.8, y = -27.8, z = 475.3 }, rot = { x = 0.0, y = 32.6, z = 0.0 }, level = 0 }, { config_id = 10, monster_id = 20011201, pos = { x = 349.4, y = -28.0, z = 475.2 }, rot = { x = 0.0, y = 325.8, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 13, gadget_id = 70900010, pos = { x = 343.2, y = -28.3, z = 474.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 14, gadget_id = 70900013, pos = { x = 343.1, y = -27.9, z = 474.0 }, rot = { x = 0.0, y = 34.0, z = 0.0 }, level = 1, arguments = { 1, 2, 3 } }, { config_id = 15, gadget_id = 70320001, pos = { x = 343.0, y = -27.9, z = 473.8 }, rot = { x = 0.0, y = 240.1, z = 0.0 }, level = 1 }, { config_id = 23, gadget_id = 70220002, pos = { x = 349.4, y = -32.9, z = 503.6 }, rot = { x = 0.0, y = 54.6, z = 0.0 }, level = 1 }, { config_id = 24, gadget_id = 70220002, pos = { x = 350.7, y = -32.9, z = 503.9 }, rot = { x = 0.0, y = 3.9, z = 0.0 }, level = 1 }, { config_id = 25, gadget_id = 70220002, pos = { x = 350.2, y = -32.9, z = 502.7 }, rot = { x = 0.0, y = 86.2, z = 0.0 }, level = 1 }, { config_id = 41, gadget_id = 70220015, pos = { x = 351.4, y = -32.1, z = 504.9 }, rot = { x = 85.2, y = 315.7, z = 0.0 }, level = 1 }, { config_id = 42, gadget_id = 70220016, pos = { x = 350.9, y = -32.2, z = 503.8 }, rot = { x = 0.0, y = 127.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 5, shape = RegionShape.CUBIC, size = { x = 18.0, y = 5.0, z = 18.0 }, pos = { x = 343.3, y = -27.9, z = 473.3 } }, { config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 340.9, y = -27.9, z = 473.3 } } } -- 触发器 triggers = { { name = "ENTER_REGION_5", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5", action = "action_EVENT_ENTER_REGION_5" }, { name = "ANY_MONSTER_DIE_6", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6", action = "action_EVENT_ANY_MONSTER_DIE_6" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1, 2 }, gadgets = { 15, 23, 24, 25, 41 }, regions = { 5, 6 }, triggers = { "ENTER_REGION_5", "ANY_MONSTER_DIE_6" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_5(context, evt) if evt.param1 ~= 5 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_5(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 4, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10, delay_time = 0 }) then return -1 end -- 将configid为 15 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_6(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_6(context, evt) -- 改变指定group组220016002中, configid为5的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016002, 5, GadgetState.Default) then return -1 end return 0 end