--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 6, monster_id = 20011301, pos = { x = 342.6, y = -28.9, z = 424.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, affix = { 1002, 1003, 1004 }, isElite = true }, { config_id = 7, monster_id = 20011201, pos = { x = 348.3, y = -29.1, z = 428.5 }, rot = { x = 0.0, y = 341.9, z = 0.0 }, level = 0 }, { config_id = 8, monster_id = 20011201, pos = { x = 338.2, y = -29.0, z = 427.8 }, rot = { x = 0.0, y = 24.6, z = 0.0 }, level = 0 }, { config_id = 11, monster_id = 20011201, pos = { x = 344.9, y = -29.0, z = 426.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, affix = { 1001 } }, { config_id = 12, monster_id = 20011201, pos = { x = 342.8, y = -29.0, z = 426.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, affix = { 1001 } }, { config_id = 13, monster_id = 20011201, pos = { x = 336.4, y = -29.0, z = 427.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, affix = { 1001 } } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 342.0, y = -28.9, z = 429.6 } }, { config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 338.0, y = -28.9, z = 427.9 } }, { config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 346.3, y = -29.0, z = 429.3 } }, { config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 342.7, y = -29.0, z = 423.8 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_LIVE_1", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_1", action = "action_EVENT_ANY_MONSTER_LIVE_1" }, { name = "CHALLENGE_SUCCESS_2", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2" }, { name = "CHALLENGE_FAIL_3", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3" }, { name = "SPECIFIC_MONSTER_HP_CHANGE_7", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "6", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_7", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_7" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 6, 7, 8 }, gadgets = { }, regions = { 2, 3, 7 }, triggers = { "CHALLENGE_SUCCESS_2", "CHALLENGE_FAIL_3", "SPECIFIC_MONSTER_HP_CHANGE_7" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_1(context, evt) if 6 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_1(context, evt) ScriptLib.PrintLog("tiaozhankaishilalalal") -- 创建编号为1(该挑战的识别id),挑战内容为133的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 1, 133, 90, 220016007, 6, 0) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_2(context, evt) -- 改变指定group组220016002中, configid为6的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016002, 6, GadgetState.GearStart) then return -1 end -- 触发镜头注目,注目位置为坐标(343,-25,404),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=343, y=-25, z=404} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_FAIL_3(context, evt) -- 改变指定group组220016002中, configid为5的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016002, 5, GadgetState.Default) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220016007, suite = 2 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_7(context, evt) --[[判断指定configid的怪物的血量小于%50时触发指定后续操作]]-- if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 50 then return false end return true end -- 触发操作 function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_7(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 11, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 12, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 13, delay_time = 0 }) then return -1 end return 0 end