--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1, monster_id = 29010102, pos = { x = 0.0, y = -40.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1, gadget_id = 42901021, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 2, gadget_id = 42901022, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 3, gadget_id = 42901023, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 4, gadget_id = 42901024, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 5, gadget_id = 42901025, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 6, gadget_id = 42901026, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 7, gadget_id = 42901027, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 8, gadget_id = 42901028, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 9, gadget_id = 42901029, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 0.0, y = 0.0, z = 0.0 } }, { config_id = 2, shape = RegionShape.SPHERE, radius = 20, pos = { x = 0.0, y = -10.0, z = 75.0 } }, { config_id = 3, shape = RegionShape.SPHERE, radius = 12, pos = { x = 0.0, y = -9.5, z = 80.0 } } } -- 触发器 triggers = { { name = "CUTSCENE_END_1", event = EventType.EVENT_CUTSCENE_END, source = "", condition = "", action = "action_EVENT_CUTSCENE_END_1" }, { name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_2" }, { name = "ENTER_REGION_3", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3", action = "action_EVENT_ENTER_REGION_3" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }, regions = { 1, 2, 3 }, triggers = { "CUTSCENE_END_1", "ENTER_REGION_2", "ENTER_REGION_3" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CUTSCENE_END_1(context, evt) -- 延迟1秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1, delay_time = 1 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_ENTER_REGION_2(context, evt) -- 通知场景上的所有玩家播放名字为200201 的cutscene if 0 ~= ScriptLib.PlayCutScene(context, 200201, 60) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_3(context, evt) if evt.param1 ~= 3 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_3(context, evt) -- 调用提示id为 20020101 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 20020101) then return -1 end return 0 end