--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 8, monster_id = 21010301, pos = { x = -4.3, y = 33.7, z = -29.7 }, rot = { x = 0.0, y = 172.0, z = 0.0 }, level = 0, disableWander = true, pose_id = 9003 }, { config_id = 9, monster_id = 21010301, pos = { x = 3.4, y = 33.7, z = -29.9 }, rot = { x = 0.0, y = 202.2, z = 0.0 }, level = 0, disableWander = true, pose_id = 9003 }, { config_id = 10, monster_id = 20010501, pos = { x = 7.8, y = 33.7, z = -19.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 11, monster_id = 20010501, pos = { x = 10.5, y = 33.7, z = -20.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 12, monster_id = 20010501, pos = { x = 6.4, y = 33.7, z = -21.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 13, monster_id = 20011401, pos = { x = -12.2, y = 33.7, z = -19.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 14, monster_id = 20011401, pos = { x = -5.1, y = 33.7, z = -21.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 15, monster_id = 20011401, pos = { x = -9.5, y = 33.7, z = -20.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 7, gadget_id = 70690007, pos = { x = 0.0, y = 34.0, z = -21.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 15, gadget_id = 70350006, pos = { x = 7.8, y = 33.8, z = -24.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 16, gadget_id = 70350006, pos = { x = -8.2, y = 33.8, z = -24.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 11, shape = RegionShape.SPHERE, radius = 5, pos = { x = -2.1, y = 33.7, z = -34.5 } }, { config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2.6, y = 33.7, z = -37.6 } }, { config_id = 13, shape = RegionShape.SPHERE, radius = 5, pos = { x = 0.6, y = 33.7, z = -39.5 } } } -- 触发器 triggers = { { name = "MONSTER_BATTLE_11", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_11", action = "action_EVENT_MONSTER_BATTLE_11" }, { name = "MONSTER_BATTLE_12", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_12", action = "action_EVENT_MONSTER_BATTLE_12" }, { name = "ANY_MONSTER_DIE_13", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_13", action = "action_EVENT_ANY_MONSTER_DIE_13" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 8, 9, 10, 11, 12, 13, 14, 15 }, gadgets = { 7, 15, 16 }, regions = { 11, 12, 13 }, triggers = { "MONSTER_BATTLE_11", "MONSTER_BATTLE_12", "ANY_MONSTER_DIE_13" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_MONSTER_BATTLE_11(context, evt) if 9 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_MONSTER_BATTLE_11(context, evt) -- 将configid为 15 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_MONSTER_BATTLE_12(context, evt) if 8 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_MONSTER_BATTLE_12(context, evt) -- 将configid为 16 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_13(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 220019002) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_13(context, evt) -- 将configid为 7 的物件更改为状态 GadgetState.GearAction1 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7, GadgetState.GearAction1) then return -1 end return 0 end