--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1, gadget_id = 70380003, pos = { x = 184.6, y = 42.5, z = -1.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 20021001, start_route = false }, { config_id = 2, gadget_id = 70380003, pos = { x = 184.5, y = 42.5, z = -4.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 20021002, start_route = false }, { config_id = 3, gadget_id = 70900207, pos = { x = 181.9, y = 44.1, z = 1.0 }, rot = { x = 0.0, y = 323.5, z = 0.0 }, level = 1 }, { config_id = 4, gadget_id = 70900207, pos = { x = 187.5, y = 44.1, z = 1.2 }, rot = { x = 0.0, y = 5.0, z = 0.0 }, level = 1 }, { config_id = 9, gadget_id = 70900227, pos = { x = 191.8, y = 28.1, z = 15.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 10, gadget_id = 70900227, pos = { x = 191.9, y = 27.7, z = 12.4 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 11, gadget_id = 70900227, pos = { x = 192.1, y = 22.1, z = 4.5 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 12, gadget_id = 70900227, pos = { x = 192.3, y = 22.3, z = 0.9 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 }, { config_id = 13, gadget_id = 70900228, pos = { x = 191.8, y = 30.0, z = 15.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 20021003 } } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 184.5, y = 44.1, z = 1.3 } }, { config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 181.3, y = 44.1, z = 2.2 } }, { config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 180.0, y = 44.1, z = 1.4 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_1", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricPile", condition = "condition_EVENT_CLIENT_EXECUTE_1", action = "action_EVENT_CLIENT_EXECUTE_1" }, { name = "CLIENT_EXECUTE_2", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricPile", condition = "condition_EVENT_CLIENT_EXECUTE_2", action = "action_EVENT_CLIENT_EXECUTE_2" }, { name = "VARIABLE_CHANGE_3", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_3", action = "action_EVENT_VARIABLE_CHANGE_3" } } -- 变量 variables = { { name = "Door", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1, 2, 3, 4, 9, 10, 11, 12 }, regions = { 1, 2, 3 }, triggers = { "CLIENT_EXECUTE_1", "CLIENT_EXECUTE_2", "VARIABLE_CHANGE_3" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_CLIENT_EXECUTE_1(context, evt) if 3 ~= ScriptLib.GetGadgetConfig(context, { gadget_eid = evt.source_eid }) then return false end return true end -- 触发操作 function action_EVENT_CLIENT_EXECUTE_1(context, evt) -- 针对当前group内变量名为 "Door" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Door", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_CLIENT_EXECUTE_2(context, evt) if 4 ~= ScriptLib.GetGadgetConfig(context, { gadget_eid = evt.source_eid }) then return false end return true end -- 触发操作 function action_EVENT_CLIENT_EXECUTE_2(context, evt) -- 针对当前group内变量名为 "Door" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Door", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_3(context, evt) -- 判断变量"Door"为2 if ScriptLib.GetGroupVariableValue(context, "Door") ~= 2 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_3(context, evt) -- 启动移动平台 if 0 ~= ScriptLib.StartPlatform(context, 1) then return -1 end -- 启动移动平台 if 0 ~= ScriptLib.StartPlatform(context, 2) then return -1 end return 0 end