--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 109, monster_id = 20011401, pos = { x = 1663.9, y = 277.9, z = -1520.3 }, rot = { x = 0.0, y = 299.7, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true }, { config_id = 110, monster_id = 20011401, pos = { x = 1668.5, y = 277.4, z = -1512.4 }, rot = { x = 0.0, y = 272.2, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true }, { config_id = 111, monster_id = 20011401, pos = { x = 1662.2, y = 276.6, z = -1506.2 }, rot = { x = 0.0, y = 274.4, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true }, { config_id = 112, monster_id = 20011401, pos = { x = 1652.2, y = 277.0, z = -1507.4 }, rot = { x = 0.0, y = 287.0, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true }, { config_id = 113, monster_id = 20011401, pos = { x = 1654.3, y = 277.3, z = -1518.0 }, rot = { x = 0.0, y = 308.0, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 5, shape = RegionShape.SPHERE, radius = 2, pos = { x = 1641.5, y = 276.7, z = -1504.6 } } } -- 触发器 triggers = { { name = "ENTER_REGION_5", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5", action = "action_EVENT_ENTER_REGION_5" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { }, regions = { 5 }, triggers = { "ENTER_REGION_5" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_5(context, evt) if evt.param1 ~= 5 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_5(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 109, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 110, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 111, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 112, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 113, delay_time = 0 }) then return -1 end return 0 end