--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 182, monster_id = 21010901, pos = { x = 1881.2, y = 195.5, z = -1561.5 }, rot = { x = 0.0, y = 68.0, z = 0.0 }, level = 5, drop_id = 303001, disableWander = true, pose_id = 0 }, { config_id = 213, monster_id = 21010901, pos = { x = 1866.9, y = 196.6, z = -1550.3 }, rot = { x = 0.0, y = 31.2, z = 0.0 }, level = 5, drop_id = 303001, disableWander = true, pose_id = 0 }, { config_id = 214, monster_id = 21010301, pos = { x = 1872.3, y = 196.5, z = -1552.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303001, ban_excel_drop = true }, { config_id = 215, monster_id = 21030101, pos = { x = 1874.9, y = 196.3, z = -1555.1 }, rot = { x = 0.0, y = 40.9, z = 0.0 }, level = 5, drop_id = 303001, ban_excel_drop = true }, { config_id = 683, monster_id = 21010201, pos = { x = 1876.0, y = 196.3, z = -1552.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303001 }, { config_id = 684, monster_id = 21010401, pos = { x = 1880.9, y = 195.6, z = -1561.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303001, disableWander = true, pose_id = 0 }, { config_id = 685, monster_id = 21030301, pos = { x = 1872.1, y = 196.4, z = -1554.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303001 }, { config_id = 686, monster_id = 21010401, pos = { x = 1867.0, y = 196.6, z = -1550.4 }, rot = { x = 0.0, y = 9.5, z = 0.0 }, level = 5, drop_id = 303001, pose_id = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 528, gadget_id = 70210032, pos = { x = 1873.5, y = 196.2, z = -1557.4 }, rot = { x = 0.0, y = 357.7, z = 0.0 }, level = 9, chest_drop_id = 403121, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }, { config_id = 1926, gadget_id = 70310006, pos = { x = 1873.6, y = 196.4, z = -1553.8 }, rot = { x = 0.0, y = 313.1, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 1927, gadget_id = 70220005, pos = { x = 1871.8, y = 196.4, z = -1550.8 }, rot = { x = 0.0, y = 247.6, z = 0.0 }, level = 1 }, { config_id = 1928, gadget_id = 70220005, pos = { x = 1872.7, y = 196.3, z = -1550.6 }, rot = { x = 0.0, y = 274.7, z = 0.0 }, level = 1 }, { config_id = 1929, gadget_id = 70220005, pos = { x = 1870.9, y = 195.9, z = -1562.2 }, rot = { x = 0.0, y = 131.6, z = 0.0 }, level = 1 }, { config_id = 2710, gadget_id = 70220005, pos = { x = 1881.2, y = 196.0, z = -1559.7 }, rot = { x = 0.0, y = 131.6, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 8, shape = RegionShape.SPHERE, radius = 2, pos = { x = 1851.5, y = 204.1, z = -1559.7 } }, { config_id = 266, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1851.6, y = 204.1, z = -1559.4 } }, { config_id = 267, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1851.6, y = 204.1, z = -1559.4 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_8", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8", action = "action_EVENT_ANY_MONSTER_DIE_8", trigger_count = 0, tlog_tag = "小平原_营地_海滩_完成" }, { name = "CLIENT_EXECUTE_266", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_266", trigger_count = 0 }, { name = "CLIENT_EXECUTE_267", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_267", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { 182, 213, 214, 215 }, gadgets = { 528, 1926, 1927, 1928, 1929, 2710 }, regions = { 8, 266, 267 }, triggers = { "ANY_MONSTER_DIE_8", "CLIENT_EXECUTE_266", "CLIENT_EXECUTE_267" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 683, 684, 685, 686 }, gadgets = { 528, 1926, 1927, 1928, 1929 }, regions = { 8 }, triggers = { "ANY_MONSTER_DIE_8" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_8(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 133001034) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_8(context, evt) -- 将configid为 528 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 528, GadgetState.Default) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_266(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_267(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default ) return 0 end return 0 end