--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1558, gadget_id = 70210021, pos = { x = 1827.0, y = 198.8, z = -1164.1 }, rot = { x = 0.0, y = 142.9, z = 0.0 }, level = 1, chest_drop_id = 403321, isOneoff = true, persistent = true }, { config_id = 1559, gadget_id = 70210011, pos = { x = 1884.2, y = 200.7, z = -1252.8 }, rot = { x = 0.0, y = 278.5, z = 0.0 }, level = 1, chest_drop_id = 403301, isOneoff = true, persistent = true }, { config_id = 1563, gadget_id = 70500000, pos = { x = 1826.5, y = 213.6, z = -1225.5 }, rot = { x = 0.0, y = 297.1, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true } } -- 区域 regions = { { config_id = 263, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1843.2, y = 201.8, z = -1205.2 } }, { config_id = 275, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2018.7, y = 197.9, z = -1242.6 } } } -- 触发器 triggers = { { name = "GATHER_263", event = EventType.EVENT_GATHER, source = "", condition = "condition_EVENT_GATHER_263", action = "action_EVENT_GATHER_263" }, { name = "CLIENT_EXECUTE_275", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_275", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1558, 1559, 1563 }, regions = { 263, 275 }, triggers = { "GATHER_263", "CLIENT_EXECUTE_275" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GATHER_263(context, evt) if 1563 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GATHER_263(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 24 }) then return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 28 }) then return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 30 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_275(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end