--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 429, monster_id = 21020101, pos = { x = 1257.6, y = 258.5, z = -1687.2 }, rot = { x = 0.0, y = 80.1, z = 0.0 }, level = 14, drop_id = 303103, affix = { 1001, 1002 }, isElite = true, pose_id = 401 }, { config_id = 536, monster_id = 22010101, pos = { x = 1274.0, y = 258.3, z = -1692.6 }, rot = { x = 0.0, y = 319.5, z = 0.0 }, level = 14, drop_id = 303103, disableWander = true }, { config_id = 537, monster_id = 21030201, pos = { x = 1271.4, y = 258.1, z = -1676.0 }, rot = { x = 0.0, y = 196.6, z = 0.0 }, level = 14, drop_id = 303003, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1717, gadget_id = 70900007, pos = { x = 1267.0, y = 259.4, z = -1688.5 }, rot = { x = 0.0, y = 79.8, z = 0.0 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 1780, gadget_id = 70210006, pos = { x = 1366.0, y = 233.7, z = -1589.3 }, rot = { x = 0.0, y = 204.9, z = 0.0 }, level = 1, chest_drop_id = 403101, showcutscene = true, isOneoff = true, persistent = true }, { config_id = 1793, gadget_id = 70210011, pos = { x = 1251.6, y = 261.4, z = -1649.2 }, rot = { x = 0.0, y = 162.9, z = 0.0 }, level = 1, chest_drop_id = 403303, isOneoff = true, persistent = true }, { config_id = 3038, gadget_id = 70210042, pos = { x = 1260.9, y = 258.6, z = -1683.2 }, rot = { x = 0.0, y = 268.9, z = 0.0 }, level = 1, chest_drop_id = 403143, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT } } -- 区域 regions = { { config_id = 93, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1268.9, y = 259.1, z = -1685.6 } }, { config_id = 100, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1267.2, y = 259.8, z = -1686.2 } }, { config_id = 180, shape = RegionShape.SPHERE, radius = 19.1, pos = { x = 1269.7, y = 260.6, z = -1686.4 } }, { config_id = 199, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1267.9, y = 258.9, z = -1683.3 } }, { config_id = 280, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1268.9, y = 259.3, z = -1686.3 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_93", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_93", action = "action_EVENT_GADGET_STATE_CHANGE_93", tlog_tag = "解除黑日族封印" }, { name = "ANY_MONSTER_DIE_100", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_100", action = "action_EVENT_ANY_MONSTER_DIE_100" }, { name = "ENTER_REGION_180", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_180", action = "action_EVENT_ENTER_REGION_180" }, { name = "TIMER_EVENT_199", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_199", action = "action_EVENT_TIMER_EVENT_199" }, { name = "CLIENT_EXECUTE_280", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_280", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 429, 536, 537 }, gadgets = { 1717, 1793, 3038 }, regions = { 93, 100, 180, 199, 280 }, triggers = { "GADGET_STATE_CHANGE_93", "ANY_MONSTER_DIE_100", "ENTER_REGION_180", "TIMER_EVENT_199", "CLIENT_EXECUTE_280" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_93(context, evt) if GadgetState.GearStart ~= evt.param1 or 1717 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_93(context, evt) -- 延迟2秒后,向groupId为:133001090的对象,请求一次调用,并将string参数:"KillPZ1" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133001090, "KillPZ1", 2) then return -1 end -- 通知场景上的所有玩家播放名字为9 的cutscene if 0 ~= ScriptLib.PlayCutScene(context, 9, 0) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_100(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_100(context, evt) -- 将configid为 1717 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1717, GadgetState.Default) then return -1 end -- 触发镜头注目,注目位置为坐标(1267,260,-1689),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1267, y=260, z=-1689} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end -- 将configid为 3038 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3038, GadgetState.Default) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_180(context, evt) if evt.param1 ~= 180 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_180(context, evt) -- 通知groupid为133001090中,configid为:536的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 536, 133001090) then return -1 end -- 通知groupid为133001090中,configid为:537的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 537, 133001090) then return -1 end -- 通知groupid为133001090中,configid为:429的怪物入战或者脱战,set为1是入战,为0是脱战 if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 1, 429, 133001090) then return -1 end return 0 end -- 触发条件 function condition_EVENT_TIMER_EVENT_199(context, evt) if "KillPZ1" ~= evt.source_name then return false end return true end -- 触发操作 function action_EVENT_TIMER_EVENT_199(context, evt) -- 杀死Group内指定的monster和gadget if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 133001088, monsters = {}, gadgets = {1776} }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_280(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end