--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1755, gadget_id = 70500000, pos = { x = 2004.2, y = 221.0, z = -1544.1 }, rot = { x = 0.0, y = 346.6, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 1756, gadget_id = 70500000, pos = { x = 2029.7, y = 222.4, z = -1554.7 }, rot = { x = 0.0, y = 63.5, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 1757, gadget_id = 70500000, pos = { x = 2028.3, y = 221.5, z = -1573.9 }, rot = { x = 0.0, y = 0.5, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 1758, gadget_id = 70500000, pos = { x = 2011.8, y = 221.2, z = -1537.8 }, rot = { x = 0.0, y = 54.1, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 1759, gadget_id = 70500000, pos = { x = 2017.4, y = 221.5, z = -1560.8 }, rot = { x = 0.0, y = 185.4, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 1760, gadget_id = 70500000, pos = { x = 2002.0, y = 221.1, z = -1524.3 }, rot = { x = 0.0, y = 122.0, z = 0.0 }, level = 1, point_type = 3007 } } -- 区域 regions = { } -- 触发器 triggers = { } -- 变量 variables = { { name = "door1", value = 0, persistent = false }, { name = "door2", value = 0, persistent = false }, { name = "door3", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1755, 1756, 1757, 1758, 1759, 1760 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================