--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2026, gadget_id = 70690001, pos = { x = 2019.6, y = 221.2, z = -1414.3 }, rot = { x = 4.2, y = 134.9, z = 0.0 }, level = 1 }, { config_id = 2028, gadget_id = 70680001, pos = { x = 1972.2, y = 202.3, z = -1380.2 }, rot = { x = 0.0, y = 340.7, z = 0.0 }, level = 1, arguments = { 0, 0, 0 } }, { config_id = 2029, gadget_id = 70900039, pos = { x = 2035.2, y = 223.4, z = -1426.6 }, rot = { x = 0.0, y = 319.2, z = 0.0 }, level = 1, persistent = true } } -- 区域 regions = { { config_id = 160, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2037.0, y = 225.1, z = -1438.5 } }, { config_id = 161, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2036.6, y = 225.1, z = -1438.9 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_160", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_160", action = "action_EVENT_GADGET_STATE_CHANGE_160", trigger_count = 0 }, { name = "TIMER_EVENT_161", event = EventType.EVENT_TIMER_EVENT, source = "stop2029", condition = "", action = "action_EVENT_TIMER_EVENT_161", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2029 }, regions = { 160, 161 }, triggers = { "GADGET_STATE_CHANGE_160", "TIMER_EVENT_161" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_160(context, evt) if 2029 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_160(context, evt) -- 触发镜头注目,注目位置为坐标(2002,215,-1400),持续时间为3秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2002, y=215, z=-1400} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then return -1 end -- 创建id为2026的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2026 }) then return -1 end -- 创建id为2027的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2027 }) then return -1 end -- 创建id为2028的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2028 }) then return -1 end -- 延迟20秒后,向groupId为:133001140的对象,请求一次调用,并将string参数:"stop2029" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133001140, "stop2029", 20) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_TIMER_EVENT_161(context, evt) -- 将configid为 2029 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2029, GadgetState.Default) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133001140, suite = 2 }) then return -1 end return 0 end