--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 791, monster_id = 20010701, pos = { x = 1539.0, y = 333.7, z = -2079.6 }, rot = { x = 0.0, y = 307.3, z = 0.0 }, level = 18, drop_id = 303044, disableWander = true }, { config_id = 792, monster_id = 20010501, pos = { x = 1546.2, y = 334.2, z = -2083.4 }, rot = { x = 0.0, y = 312.5, z = 0.0 }, level = 18, drop_id = 303044 }, { config_id = 793, monster_id = 20010501, pos = { x = 1542.5, y = 333.1, z = -2069.5 }, rot = { x = 0.0, y = 237.9, z = 0.0 }, level = 18, drop_id = 303044 }, { config_id = 794, monster_id = 20010501, pos = { x = 1534.6, y = 333.7, z = -2086.7 }, rot = { x = 0.0, y = 344.1, z = 0.0 }, level = 18, drop_id = 303044 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2313, gadget_id = 70220009, pos = { x = 1487.1, y = 308.0, z = -1934.3 }, rot = { x = 0.0, y = 8.9, z = 0.0 }, level = 1 }, { config_id = 2314, gadget_id = 70220009, pos = { x = 1487.6, y = 308.0, z = -1933.8 }, rot = { x = 0.0, y = 177.5, z = 0.0 }, level = 1 }, { config_id = 2315, gadget_id = 70220009, pos = { x = 1487.7, y = 308.1, z = -1934.8 }, rot = { x = 0.0, y = 227.5, z = 0.0 }, level = 1 }, { config_id = 2316, gadget_id = 70220009, pos = { x = 1488.0, y = 308.0, z = -1934.3 }, rot = { x = 0.0, y = 110.1, z = 0.0 }, level = 1 }, { config_id = 2317, gadget_id = 70220009, pos = { x = 1480.5, y = 308.4, z = -1939.7 }, rot = { x = 0.0, y = 245.3, z = 0.0 }, level = 1 }, { config_id = 2318, gadget_id = 70220009, pos = { x = 1480.5, y = 308.3, z = -1939.3 }, rot = { x = 0.0, y = 81.9, z = 0.0 }, level = 1 }, { config_id = 2319, gadget_id = 70220009, pos = { x = 1481.0, y = 308.4, z = -1939.4 }, rot = { x = 0.0, y = 116.8, z = 0.0 }, level = 1 }, { config_id = 2320, gadget_id = 70220009, pos = { x = 1480.8, y = 308.3, z = -1939.1 }, rot = { x = 0.0, y = 321.6, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 178, shape = RegionShape.SPHERE, radius = 18.8, pos = { x = 1537.5, y = 332.8, z = -2077.2 } } } -- 触发器 triggers = { { name = "ENTER_REGION_178", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_178", action = "action_EVENT_ENTER_REGION_178" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2313, 2314, 2315, 2316, 2317, 2318, 2319, 2320 }, regions = { 178 }, triggers = { "ENTER_REGION_178" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_178(context, evt) if evt.param1 ~= 178 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_178(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 791, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 792, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 793, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 794, delay_time = 0 }) then return -1 end return 0 end