--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2603, gadget_id = 70620002, pos = { x = 1680.8, y = 278.2, z = -1123.5 }, rot = { x = 0.0, y = 77.9, z = 0.0 }, level = 1 }, { config_id = 2604, gadget_id = 70210011, pos = { x = 1681.4, y = 278.1, z = -1122.9 }, rot = { x = 0.0, y = 191.9, z = 0.0 }, level = 1, chest_drop_id = 403302, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 243, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1681.8, y = 278.1, z = -1123.4 } }, { config_id = 313, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1681.3, y = 278.1, z = -1123.3 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_243", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_243", action = "action_EVENT_GADGET_STATE_CHANGE_243" }, { name = "CLIENT_EXECUTE_313", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_313", trigger_count = 0, tlog_tag = "小平原_斥力风场1_交接山区_结束" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2603, 2604 }, regions = { 243, 313 }, triggers = { "GADGET_STATE_CHANGE_243", "CLIENT_EXECUTE_313" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_243(context, evt) if 2604 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_243(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 2603 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_313(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end