--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1081, monster_id = 20011201, pos = { x = 1597.7, y = 253.3, z = -1352.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 }, { config_id = 1082, monster_id = 20011201, pos = { x = 1599.0, y = 253.3, z = -1372.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 }, { config_id = 1083, monster_id = 20011201, pos = { x = 1590.6, y = 253.4, z = -1362.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 }, { config_id = 1084, monster_id = 20011201, pos = { x = 1600.3, y = 253.4, z = -1364.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 }, { config_id = 1085, monster_id = 20011201, pos = { x = 1602.6, y = 253.5, z = -1362.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 }, { config_id = 1086, monster_id = 20011201, pos = { x = 1595.9, y = 253.4, z = -1362.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 8, drop_id = 303042 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 327, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1599.8, y = 253.4, z = -1365.9 } }, { config_id = 328, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1608.3, y = 253.5, z = -1365.3 } }, { config_id = 372, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1600.5, y = 252.5, z = -1365.2 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_327", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElementFlora", condition = "", action = "action_EVENT_CLIENT_EXECUTE_327", trigger_count = 0 }, { name = "QUEST_FINISH_328", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_328", action = "action_EVENT_QUEST_FINISH_328" }, { name = "ENTER_REGION_372", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_372", action = "action_EVENT_ENTER_REGION_372" } } -- 变量 variables = { { name = "allow_spawn", value = 0, persistent = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1081, 1082, 1083, 1084, 1085, 1086 }, gadgets = { }, regions = { 327 }, triggers = { "CLIENT_EXECUTE_327" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { 328, 372 }, triggers = { "QUEST_FINISH_328", "ENTER_REGION_372" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_327(context, evt) -- 针对groupid为 133001247 中该config对应的物件进行状态改变操作 local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) --ScriptLib.PrintLog("config_id="..this_gadget) ScriptLib.SetGadgetEnableInteract(context, 133001247, this_gadget, true) return 0 end -- 触发条件 function condition_EVENT_QUEST_FINISH_328(context, evt) --检查ID为30803的任务的完成状态是否为1(1=完成,0=失败) --此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group) --检查任务ID if 30803 ~= evt.param1 then return false end --检查任务成功状态 if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_QUEST_FINISH_328(context, evt) -- 将本组内变量名为 "allow_spawn" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "allow_spawn", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_372(context, evt) if evt.param1 ~= 372 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"allow_spawn"为1 if ScriptLib.GetGroupVariableValue(context, "allow_spawn") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_372(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133001247, suite = 1 }) then return -1 end return 0 end