--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2932, gadget_id = 70500000, pos = { x = 1561.6, y = 294.8, z = -1215.2 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 2933, gadget_id = 70500000, pos = { x = 1557.2, y = 296.2, z = -1213.1 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 2934, gadget_id = 70500000, pos = { x = 1558.4, y = 296.4, z = -1209.2 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 2935, gadget_id = 70500000, pos = { x = 1561.7, y = 295.3, z = -1210.8 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 2936, gadget_id = 70210021, pos = { x = 1559.2, y = 295.7, z = -1212.4 }, rot = { x = 11.6, y = 113.1, z = 0.0 }, level = 1, chest_drop_id = 403321, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 354, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1559.1, y = 295.8, z = -1212.4 } }, { config_id = 355, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1558.6, y = 295.9, z = -1212.8 } } } -- 触发器 triggers = { { name = "GATHER_354", event = EventType.EVENT_GATHER, source = "", condition = "condition_EVENT_GATHER_354", action = "action_EVENT_GATHER_354", trigger_count = 0 }, { name = "CLIENT_EXECUTE_355", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_355", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2932, 2933, 2934, 2935 }, regions = { 354, 355 }, triggers = { "GATHER_354", "CLIENT_EXECUTE_355" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GATHER_354(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133001259}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GATHER_354(context, evt) -- 创建id为2936的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2936 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_355(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end