--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { { config_id = 1, npc_id = 1216, pos = { x = 1366.5, y = 236.0, z = -1545.1 }, rot = { x = 0.0, y = 176.8, z = 0.0 } } } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 186, shape = RegionShape.SPHERE, radius = 56.8, pos = { x = 1377.4, y = 234.4, z = -1562.4 } }, { config_id = 217, shape = RegionShape.SPHERE, radius = 4, pos = { x = 1372.8, y = 236.0, z = -1570.1 } }, { config_id = 438, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1574.1, y = 249.1, z = -1622.3 } }, { config_id = 439, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1277.4, y = 258.4, z = -1702.6 } }, { config_id = 440, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1251.6, y = 254.6, z = -1481.0 } } } -- 触发器 triggers = { { name = "ENTER_REGION_186", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_186", action = "action_EVENT_ENTER_REGION_186", trigger_count = 0 }, { name = "ENTER_REGION_217", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_217", action = "", trigger_count = 0 }, { name = "ENTER_REGION_438", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_438", action = "action_EVENT_ENTER_REGION_438" }, { name = "ENTER_REGION_439", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_439", action = "action_EVENT_ENTER_REGION_439" }, { name = "ENTER_REGION_440", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_440", action = "action_EVENT_ENTER_REGION_440" } } -- 变量 variables = { { name = "JZ", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { 1 } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { 186, 217, 438, 439, 440 }, triggers = { "ENTER_REGION_186", "ENTER_REGION_217", "ENTER_REGION_438", "ENTER_REGION_439", "ENTER_REGION_440" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_186(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41801) == QuestState.UNFINISHED and evt.param1 == 186 then return true end return false end -- 触发操作 function action_EVENT_ENTER_REGION_186(context, evt) -- 触发镜头注目,注目位置为坐标(1373,254,-1570),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1373, y=254, z=-1570} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_217(context, evt) if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41803) == QuestState.UNFINISHED and evt.param1 == 217 then return true end return false end -- 触发操作 -- 触发条件 function condition_EVENT_ENTER_REGION_438(context, evt) if evt.param1 ~= 438 then return false end -- 判断变量"JZ"为0 if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_438(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then return -1 end -- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_439(context, evt) if evt.param1 ~= 439 then return false end -- 判断变量"JZ"为0 if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_439(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then return -1 end -- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_440(context, evt) if evt.param1 ~= 440 then return false end -- 判断变量"JZ"为0 if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_440(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then return -1 end -- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then return -1 end return 0 end