--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 879, gadget_id = 70500000, pos = { x = 1682.4, y = 203.3, z = -280.8 }, rot = { x = 0.0, y = 162.1, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true }, { config_id = 882, gadget_id = 70500000, pos = { x = 1296.7, y = 387.7, z = -655.7 }, rot = { x = 0.0, y = 163.3, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true }, { config_id = 884, gadget_id = 70500000, pos = { x = 1985.6, y = 256.1, z = -547.3 }, rot = { x = 0.0, y = 260.5, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true }, { config_id = 2040, gadget_id = 70500000, pos = { x = 2091.2, y = 253.0, z = -460.1 }, rot = { x = 0.0, y = 162.1, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true }, { config_id = 2077, gadget_id = 70500000, pos = { x = 2086.1, y = 205.8, z = -746.0 }, rot = { x = 0.0, y = 162.1, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true } } -- 区域 regions = { { config_id = 13, shape = RegionShape.SPHERE, radius = 10, pos = { x = 1696.4, y = 201.0, z = -207.8 } }, { config_id = 14, shape = RegionShape.SPHERE, radius = 10, pos = { x = 1456.7, y = 202.1, z = -509.2 } }, { config_id = 15, shape = RegionShape.SPHERE, radius = 10, pos = { x = 1444.8, y = 265.3, z = -671.0 } }, { config_id = 16, shape = RegionShape.SPHERE, radius = 10, pos = { x = 1296.9, y = 388.1, z = -656.1 } }, { config_id = 17, shape = RegionShape.SPHERE, radius = 10, pos = { x = 1148.6, y = 359.3, z = -853.8 } }, { config_id = 19, shape = RegionShape.SPHERE, radius = 10, pos = { x = 1461.5, y = 283.5, z = -864.9 } } } -- 触发器 triggers = { { name = "ENTER_REGION_13", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13", action = "action_EVENT_ENTER_REGION_13" }, { name = "ENTER_REGION_14", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14", action = "action_EVENT_ENTER_REGION_14" }, { name = "ENTER_REGION_15", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_15", action = "action_EVENT_ENTER_REGION_15" }, { name = "ENTER_REGION_16", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_16", action = "action_EVENT_ENTER_REGION_16" }, { name = "ENTER_REGION_17", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_17", action = "action_EVENT_ENTER_REGION_17" }, { name = "ENTER_REGION_19", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_19", action = "action_EVENT_ENTER_REGION_19" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 879, 882, 884, 2040, 2077 }, regions = { 13, 14, 15, 16, 17, 19 }, triggers = { "ENTER_REGION_13", "ENTER_REGION_14", "ENTER_REGION_15", "ENTER_REGION_16", "ENTER_REGION_17", "ENTER_REGION_19" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_13(context, evt) if evt.param1 ~= 13 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_13(context, evt) -- 触发镜头注目,注目位置为坐标(1696,201,-4303),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1696, y=201, z=-4303} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_14(context, evt) if evt.param1 ~= 14 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_14(context, evt) -- 触发镜头注目,注目位置为坐标(1456,202,-4605),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1456, y=202, z=-4605} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_15(context, evt) if evt.param1 ~= 15 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_15(context, evt) -- 触发镜头注目,注目位置为坐标(1444,265,-4767),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1444, y=265, z=-4767} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_16(context, evt) if evt.param1 ~= 16 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_16(context, evt) -- 触发镜头注目,注目位置为坐标(1296,388,-4752),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1296, y=388, z=-4752} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_17(context, evt) if evt.param1 ~= 17 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_17(context, evt) -- 触发镜头注目,注目位置为坐标(1148,359,-4949),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1148, y=359, z=-4949} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_19(context, evt) if evt.param1 ~= 19 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_19(context, evt) -- 触发镜头注目,注目位置为坐标(1461,283,-4960),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1461, y=283, z=-4960} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end