--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 698, monster_id = 20010801, pos = { x = 1806.2, y = 233.2, z = -894.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303042 }, { config_id = 699, monster_id = 20010801, pos = { x = 1798.4, y = 233.2, z = -899.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303042 }, { config_id = 700, monster_id = 20010801, pos = { x = 1794.1, y = 233.2, z = -890.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303042 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 898, gadget_id = 70210006, pos = { x = 1792.5, y = 236.1, z = -914.0 }, rot = { x = 0.0, y = 17.7, z = 355.9 }, level = 1, chest_drop_id = 403222 }, { config_id = 1427, gadget_id = 70900201, pos = { x = 1793.6, y = 237.8, z = -914.9 }, rot = { x = 0.0, y = 336.9, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 117, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1799.0, y = 233.2, z = -898.0 } }, { config_id = 118, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1796.0, y = 235.5, z = -913.0 } }, { config_id = 119, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1798.1, y = 233.2, z = -909.3 } }, { config_id = 120, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1799.5, y = 233.2, z = -904.2 } }, { config_id = 251, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1794.3, y = 236.4, z = -913.4 } } } -- 触发器 triggers = { { name = "GADGET_CREATE_117", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_117", action = "action_EVENT_GADGET_CREATE_117", tlog_tag = "酒庄_50_限时到达_开始" }, { name = "GADGET_STATE_CHANGE_118", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_118", action = "", tag = "1001" }, { name = "CHALLENGE_FAIL_119", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_119", tlog_tag = "酒庄_50_限时到达_失败" }, { name = "CHALLENGE_SUCCESS_120", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_120", tlog_tag = "酒庄_50_限时到达_成功" }, { name = "CLIENT_EXECUTE_251", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_251", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { 251 }, triggers = { "CLIENT_EXECUTE_251" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 698, 699, 700 }, gadgets = { 898, 1427 }, regions = { 117, 118, 119, 120 }, triggers = { "GADGET_CREATE_117", "GADGET_STATE_CHANGE_118", "CHALLENGE_FAIL_119", "CHALLENGE_SUCCESS_120" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_117(context, evt) if 898 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_117(context, evt) -- 创建编号为0,挑战内容为122的区域挑战 ScriptLib.PrintLog("Enter here") if 0 ~= ScriptLib.ActiveChallenge(context, 1, 122, 30, 7, 1001, 1) then ScriptLib.PrintLog("ActiveChallenge fail") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_118(context, evt) if 898 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_FAIL_119(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002050, suite = 1 }) then return -1 end -- 改变指定group组133002049中, configid为897的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133002049, 897, GadgetState.Default) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_120(context, evt) -- 重新生成指定group,指定suite ScriptLib.PrintLog("Challenge success") if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002050, suite = 1 }) then return -1 end if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002130, suite = 2 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_251(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end