--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 977, gadget_id = 70500000, pos = { x = 1850.4, y = 275.4, z = -695.4 }, rot = { x = 0.0, y = 261.6, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true }, { config_id = 978, gadget_id = 70690001, pos = { x = 1850.3, y = 255.6, z = -695.5 }, rot = { x = 90.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 979, gadget_id = 70690001, pos = { x = 1850.3, y = 263.3, z = -695.5 }, rot = { x = 90.0, y = 64.8, z = 0.0 }, level = 1 }, { config_id = 980, gadget_id = 70690001, pos = { x = 1850.2, y = 270.0, z = -695.4 }, rot = { x = 90.0, y = 152.7, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 54, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1850.2, y = 251.9, z = -694.8 } } } -- 触发器 triggers = { { name = "GATHER_54", event = EventType.EVENT_GATHER, source = "977", condition = "", action = "action_EVENT_GATHER_54" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 977, 978, 979, 980 }, regions = { 54 }, triggers = { "GATHER_54" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_GATHER_54(context, evt) -- 杀死Group内所有实体 if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 133002065, kill_policy = GroupKillPolicy.GROUP_KILL_ALL }) then return -1 end return 0 end