--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 185, monster_id = 21020201, pos = { x = 1648.2, y = 265.5, z = -765.2 }, rot = { x = 0.0, y = 165.9, z = 0.0 }, level = 9, drop_id = 303103, disableWander = true, affix = { 1001 }, isElite = true }, { config_id = 187, monster_id = 21010201, pos = { x = 1644.8, y = 265.8, z = -770.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true }, { config_id = 188, monster_id = 21010201, pos = { x = 1652.2, y = 265.5, z = -769.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true }, { config_id = 189, monster_id = 21030201, pos = { x = 1652.8, y = 265.9, z = -762.2 }, rot = { x = 0.0, y = 167.2, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true }, { config_id = 190, monster_id = 21010701, pos = { x = 1639.4, y = 266.7, z = -742.0 }, rot = { x = 0.0, y = 173.5, z = 0.0 }, level = 9, drop_id = 303003 }, { config_id = 191, monster_id = 21010701, pos = { x = 1639.3, y = 266.7, z = -744.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003 }, { config_id = 192, monster_id = 21010701, pos = { x = 1627.8, y = 266.5, z = -778.3 }, rot = { x = 0.0, y = 69.6, z = 0.0 }, level = 9, drop_id = 303003 }, { config_id = 193, monster_id = 21010701, pos = { x = 1626.1, y = 266.6, z = -780.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003 }, { config_id = 194, monster_id = 21010701, pos = { x = 1681.5, y = 256.4, z = -748.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true }, { config_id = 195, monster_id = 21010701, pos = { x = 1679.7, y = 256.4, z = -745.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true }, { config_id = 196, monster_id = 21010701, pos = { x = 1685.2, y = 256.4, z = -747.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1048, gadget_id = 70210042, pos = { x = 1632.8, y = 266.5, z = -755.8 }, rot = { x = 0.0, y = 118.6, z = 0.0 }, level = 1, chest_drop_id = 403143, state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 92, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1653.9, y = 267.1, z = -758.5 } }, { config_id = 94, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1652.5, y = 267.1, z = -757.7 } }, { config_id = 254, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1652.0, y = 267.1, z = -769.2 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_92", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_92", action = "action_EVENT_ANY_MONSTER_DIE_92" }, { name = "ANY_MONSTER_DIE_94", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_94", action = "action_EVENT_ANY_MONSTER_DIE_94", tlog_tag = "酒庄_85_清泉镇后山营地大_挑战成功" }, { name = "CLIENT_EXECUTE_254", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_254", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 185, 187, 188, 189 }, gadgets = { 1048 }, regions = { 92, 94, 254 }, triggers = { "ANY_MONSTER_DIE_92", "ANY_MONSTER_DIE_94", "CLIENT_EXECUTE_254" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_92(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 133002084) == 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_92(context, evt) -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 local pos = {x=1653, y=267, z=-758} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "LevelHornSound001", play_type= 1, is_broadcast = false }) then return -1 end if 0 ~= ScriptLib.ShowReminder(context, 1005) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 192, delay_time = 0 }) then return -1 end -- 延迟0.5秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 190, delay_time = 0.5 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_94(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_94(context, evt) -- 解锁目标1048 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1048, state = GadgetState.Default }) then return -1 end -- 触发镜头注目,注目位置为坐标(1632,266,-755),持续时间为3秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1632, y=266, z=-755} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_254(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end