--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 444, monster_id = 20010301, pos = { x = 1826.2, y = 245.5, z = -723.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 }, { config_id = 445, monster_id = 20010301, pos = { x = 1828.9, y = 245.5, z = -722.0 }, rot = { x = 0.0, y = 163.7, z = 0.0 }, level = 7 }, { config_id = 446, monster_id = 20010301, pos = { x = 1826.4, y = 245.4, z = -721.3 }, rot = { x = 0.0, y = 127.3, z = 0.0 }, level = 7 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1422, gadget_id = 70210032, pos = { x = 1829.3, y = 245.8, z = -725.3 }, rot = { x = 2.6, y = 331.7, z = 0.7 }, level = 1, chest_drop_id = 403343, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 156, shape = RegionShape.SPHERE, radius = 3.4, pos = { x = 1829.5, y = 246.5, z = -725.7 } }, { config_id = 157, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1829.5, y = 245.7, z = -723.8 } }, { config_id = 263, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1828.3, y = 245.7, z = -724.2 } }, { config_id = 298, shape = RegionShape.SPHERE, radius = 2.3, pos = { x = 1846.8, y = 228.9, z = -722.5 } }, { config_id = 299, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1827.5, y = 245.6, z = -725.9 } } } -- 触发器 triggers = { { name = "ENTER_REGION_156", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_156", action = "action_EVENT_ENTER_REGION_156" }, { name = "ANY_MONSTER_DIE_157", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_157", action = "action_EVENT_ANY_MONSTER_DIE_157" }, { name = "CLIENT_EXECUTE_263", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_263", trigger_count = 0 }, { name = "GADGET_STATE_CHANGE_298", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_298", action = "action_EVENT_GADGET_STATE_CHANGE_298", trigger_count = 0 }, { name = "GADGET_STATE_CHANGE_299", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_299", action = "action_EVENT_GADGET_STATE_CHANGE_299" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 1422 }, regions = { 156, 157, 263, 298 }, triggers = { "ENTER_REGION_156", "ANY_MONSTER_DIE_157", "CLIENT_EXECUTE_263", "GADGET_STATE_CHANGE_298" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { }, regions = { 298 }, triggers = { "GADGET_STATE_CHANGE_298" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_156(context, evt) if evt.param1 ~= 156 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_156(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 444, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 445, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 446, delay_time = 0 }) then return -1 end -- 将configid为 1422 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1422, GadgetState.ChestLocked) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_157(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_157(context, evt) -- 解锁目标1422 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1422, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_263(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_298(context, evt) if 1422 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_298(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "133002105") then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_299(context, evt) if 1422 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_299(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "133002105") then return -1 end return 0 end