--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 803, monster_id = 21010301, pos = { x = 2039.6, y = 209.6, z = -1010.8 }, rot = { x = 0.0, y = 169.3, z = 0.0 }, level = 6, drop_id = 303002 }, { config_id = 804, monster_id = 21010201, pos = { x = 2035.3, y = 210.7, z = -1011.3 }, rot = { x = 0.0, y = 138.3, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true }, { config_id = 806, monster_id = 21010701, pos = { x = 2044.0, y = 207.8, z = -992.7 }, rot = { x = 0.0, y = 169.3, z = 0.0 }, level = 6, drop_id = 303002 }, { config_id = 807, monster_id = 21010701, pos = { x = 2037.6, y = 208.2, z = -994.2 }, rot = { x = 0.0, y = 171.0, z = 0.0 }, level = 6, drop_id = 303002 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2104, gadget_id = 70210032, pos = { x = 2035.9, y = 210.4, z = -1013.2 }, rot = { x = 4.5, y = 21.4, z = 346.8 }, level = 1, chest_drop_id = 403122, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT } } -- 区域 regions = { { config_id = 288, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2039.7, y = 209.5, z = -1010.1 } }, { config_id = 289, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2035.9, y = 209.8, z = -1007.0 } } } -- 触发器 triggers = { { name = "MONSTER_BATTLE_288", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_288", action = "action_EVENT_MONSTER_BATTLE_288" }, { name = "ANY_MONSTER_DIE_289", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_289", action = "action_EVENT_ANY_MONSTER_DIE_289" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 803, 804 }, gadgets = { 2104 }, regions = { 288, 289 }, triggers = { "MONSTER_BATTLE_288", "ANY_MONSTER_DIE_289" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_MONSTER_BATTLE_288(context, evt) if 803 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_MONSTER_BATTLE_288(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 806, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 807, delay_time = 0 }) then return -1 end -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 local pos = {x=2038, y=210, z=-997} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "LevelHornSound001", play_type= 1, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_289(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_289(context, evt) -- 解锁目标2104 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2104, state = GadgetState.Default }) then return -1 end return 0 end