--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 833, monster_id = 21010201, pos = { x = 1889.9, y = 238.5, z = -797.6 }, rot = { x = 0.0, y = 290.9, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true, pose_id = 9003 }, { config_id = 834, monster_id = 21010201, pos = { x = 1886.8, y = 238.0, z = -790.6 }, rot = { x = 0.0, y = 278.2, z = 0.0 }, level = 6, drop_id = 303002, pose_id = 0 }, { config_id = 835, monster_id = 21010201, pos = { x = 1888.8, y = 238.1, z = -794.9 }, rot = { x = 0.0, y = 214.1, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true, pose_id = 9002 }, { config_id = 836, monster_id = 21030301, pos = { x = 1884.4, y = 238.1, z = -797.1 }, rot = { x = 0.0, y = 94.7, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2132, gadget_id = 70210032, pos = { x = 1887.1, y = 238.2, z = -797.2 }, rot = { x = 0.0, y = 343.5, z = 0.0 }, level = 1, chest_drop_id = 403122, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT }, { config_id = 2133, gadget_id = 70220005, pos = { x = 1890.4, y = 238.3, z = -796.1 }, rot = { x = 0.0, y = 47.3, z = 0.0 }, level = 1 }, { config_id = 2134, gadget_id = 70220013, pos = { x = 1881.9, y = 238.0, z = -799.7 }, rot = { x = 0.0, y = 125.3, z = 0.0 }, level = 1 }, { config_id = 2135, gadget_id = 70220013, pos = { x = 1881.0, y = 237.8, z = -797.5 }, rot = { x = 0.0, y = 194.9, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 296, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1885.7, y = 238.1, z = -797.3 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_296", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_296", action = "action_EVENT_ANY_MONSTER_DIE_296" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 833, 834, 835, 836 }, gadgets = { 2132, 2133, 2134, 2135 }, regions = { 296 }, triggers = { "ANY_MONSTER_DIE_296" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_296(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_296(context, evt) -- 解锁目标2132 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2132, state = GadgetState.Default }) then return -1 end return 0 end