--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 761, monster_id = 20011201, pos = { x = 2568.7, y = 211.1, z = -1247.0 }, rot = { x = 0.0, y = 36.7, z = 0.0 }, level = 0, drop_id = 303041 }, { config_id = 762, monster_id = 20011201, pos = { x = 2571.5, y = 211.2, z = -1248.1 }, rot = { x = 0.0, y = 339.6, z = 0.0 }, level = 0, drop_id = 303041 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1353, gadget_id = 70210022, pos = { x = 2569.8, y = 211.4, z = -1248.4 }, rot = { x = 10.1, y = 16.4, z = 0.2 }, level = 3, chest_drop_id = 403320, state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 156, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2569.7, y = 211.3, z = -1248.4 } }, { config_id = 164, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2567.4, y = 211.6, z = -1249.4 } }, { config_id = 293, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2571.5, y = 219.2, z = -1246.2 } } } -- 触发器 triggers = { { name = "ENTER_REGION_156", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_156", action = "action_EVENT_ENTER_REGION_156" }, { name = "ANY_MONSTER_DIE_164", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_164", action = "action_EVENT_ANY_MONSTER_DIE_164" }, { name = "CLIENT_EXECUTE_293", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_293", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { 1353 }, regions = { 156, 164, 293 }, triggers = { "ENTER_REGION_156", "ANY_MONSTER_DIE_164", "CLIENT_EXECUTE_293" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_156(context, evt) if evt.param1 ~= 156 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_156(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 761, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 762, delay_time = 0 }) then return -1 end -- 将configid为 1353 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1353, GadgetState.ChestLocked) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_164(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_164(context, evt) -- 解锁目标1353 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1353, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_293(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end