--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 52, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2387.1, y = 206.7, z = -1298.6 } }, { config_id = 53, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2395.9, y = 253.9, z = -1365.6 } }, { config_id = 54, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2545.5, y = 267.5, z = -1458.1 } }, { config_id = 55, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2672.3, y = 246.6, z = -1276.0 } }, { config_id = 56, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2660.0, y = 246.7, z = -1320.9 } }, { config_id = 57, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2463.2, y = 211.6, z = -1029.6 } }, { config_id = 58, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2635.8, y = 220.1, z = -1045.1 } }, { config_id = 59, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2539.8, y = 218.5, z = -1052.2 } } } -- 触发器 triggers = { { name = "ENTER_REGION_52", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_52", action = "action_EVENT_ENTER_REGION_52" }, { name = "ENTER_REGION_53", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_53", action = "action_EVENT_ENTER_REGION_53" }, { name = "ENTER_REGION_54", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_54", action = "action_EVENT_ENTER_REGION_54" }, { name = "ENTER_REGION_55", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_55", action = "action_EVENT_ENTER_REGION_55" }, { name = "ENTER_REGION_56", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_56", action = "action_EVENT_ENTER_REGION_56" }, { name = "ENTER_REGION_57", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_57", action = "action_EVENT_ENTER_REGION_57" }, { name = "ENTER_REGION_58", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_58", action = "action_EVENT_ENTER_REGION_58" }, { name = "ENTER_REGION_59", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_59", action = "action_EVENT_ENTER_REGION_59" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_52(context, evt) if evt.param1 ~= 52 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_52(context, evt) -- 触发镜头注目,注目位置为坐标(2387,206,-5394),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2387, y=206, z=-5394} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_53(context, evt) if evt.param1 ~= 53 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_53(context, evt) -- 触发镜头注目,注目位置为坐标(2395,253,-5461),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2395, y=253, z=-5461} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_54(context, evt) if evt.param1 ~= 54 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_54(context, evt) -- 触发镜头注目,注目位置为坐标(2545,267,-5554),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2545, y=267, z=-5554} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_55(context, evt) if evt.param1 ~= 55 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_55(context, evt) -- 触发镜头注目,注目位置为坐标(2672,246,-5372),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2672, y=246, z=-5372} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_56(context, evt) if evt.param1 ~= 56 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_56(context, evt) -- 触发镜头注目,注目位置为坐标(2659,246,-5416),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2659, y=246, z=-5416} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_57(context, evt) if evt.param1 ~= 57 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_57(context, evt) -- 触发镜头注目,注目位置为坐标(2463,211,-5125),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2463, y=211, z=-5125} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_58(context, evt) if evt.param1 ~= 58 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_58(context, evt) -- 触发镜头注目,注目位置为坐标(2635,220,-5141),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2635, y=220, z=-5141} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_59(context, evt) if evt.param1 ~= 59 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_59(context, evt) -- 触发镜头注目,注目位置为坐标(2539,218,-5148),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2539, y=218, z=-5148} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end