--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 519, monster_id = 21010201, pos = { x = 2312.8, y = 230.7, z = -1214.0 }, rot = { x = 0.0, y = 134.9, z = 0.0 }, level = 5, drop_id = 303000, pose_id = 9003 }, { config_id = 520, monster_id = 21010601, pos = { x = 2318.5, y = 230.9, z = -1217.9 }, rot = { x = 0.0, y = 264.4, z = 0.0 }, level = 5, drop_id = 303000, disableWander = true, pose_id = 9003 }, { config_id = 1474, monster_id = 21010201, pos = { x = 2313.8, y = 230.8, z = -1221.6 }, rot = { x = 0.0, y = 23.0, z = 0.0 }, level = 5, drop_id = 303000, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2525, gadget_id = 70220005, pos = { x = 2317.5, y = 230.9, z = -1213.8 }, rot = { x = 0.0, y = 227.2, z = 0.0 }, level = 5 }, { config_id = 2526, gadget_id = 70210022, pos = { x = 2316.8, y = 231.1, z = -1222.1 }, rot = { x = 0.0, y = 345.5, z = 0.0 }, level = 1, chest_drop_id = 403322, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }, { config_id = 4162, gadget_id = 70310004, pos = { x = 2315.3, y = 230.8, z = -1218.3 }, rot = { x = 0.0, y = 268.3, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 303, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2263.1, y = 227.2, z = -1178.5 } }, { config_id = 304, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2263.1, y = 227.2, z = -1178.5 } }, { config_id = 421, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2263.1, y = 227.2, z = -1178.5 } }, { config_id = 525, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2317.7, y = 231.0, z = -1218.1 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_303", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_303", trigger_count = 0 }, { name = "CLIENT_EXECUTE_304", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_304", trigger_count = 0 }, { name = "CLIENT_EXECUTE_421", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_421", trigger_count = 0 }, { name = "ANY_MONSTER_DIE_525", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_525", action = "action_EVENT_ANY_MONSTER_DIE_525" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 519, 520, 1474 }, gadgets = { 2525, 2526 }, regions = { 303, 304, 421, 525 }, triggers = { "CLIENT_EXECUTE_303", "CLIENT_EXECUTE_304", "CLIENT_EXECUTE_421", "ANY_MONSTER_DIE_525" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_303(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_304(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Defautl ) return 0 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_421(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default ) return 0 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_525(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_525(context, evt) -- 解锁目标2526 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2526, state = GadgetState.Default }) then return -1 end return 0 end