--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2542, gadget_id = 70710002, pos = { x = 2171.6, y = 268.0, z = -1759.9 }, rot = { x = 0.0, y = 147.0, z = 0.0 }, level = 1, route_id = 104, save_route = true }, { config_id = 2543, gadget_id = 70710002, pos = { x = 2195.4, y = 274.4, z = -1678.2 }, rot = { x = 0.0, y = 209.3, z = 0.0 }, level = 1, route_id = 103, save_route = true }, { config_id = 2544, gadget_id = 70210031, pos = { x = 2179.8, y = 265.9, z = -1684.2 }, rot = { x = 0.0, y = 69.6, z = 0.0 }, level = 1, chest_drop_id = 403224, showcutscene = true, isOneoff = true } } -- 区域 regions = { { config_id = 87, shape = RegionShape.SPHERE, radius = 1.4, pos = { x = 2171.5, y = 268.1, z = -1760.0 } }, { config_id = 88, shape = RegionShape.SPHERE, radius = 1.7, pos = { x = 2197.5, y = 269.7, z = -1740.0 } }, { config_id = 89, shape = RegionShape.SPHERE, radius = 3.4, pos = { x = 2195.7, y = 272.9, z = -1677.9 } } } -- 触发器 triggers = { { name = "ENTER_REGION_87", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_87", action = "action_EVENT_ENTER_REGION_87", tlog_tag = "神殿_精灵草_日晷_开始" }, { name = "ENTER_REGION_88", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_88", action = "action_EVENT_ENTER_REGION_88" }, { name = "ENTER_REGION_89", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_89", action = "action_EVENT_ENTER_REGION_89", tlog_tag = "神殿_精灵草_日晷_完成" } } -- 变量 variables = { { name = "elv1", value = 0, persistent = true }, { name = "elv2", value = 0, persistent = true }, { name = "elv3", value = 0, persistent = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2542 }, regions = { 87, 88 }, triggers = { "ENTER_REGION_87", "ENTER_REGION_88" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { }, gadgets = { 2543 }, regions = { 89 }, triggers = { "ENTER_REGION_89" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { }, gadgets = { 2544 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_87(context, evt) if evt.param1 ~= 87 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"elv1"为0 if ScriptLib.GetGroupVariableValue(context, "elv1") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_87(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 2542, 98) then return -1 end -- 将本组内变量名为 "elv1" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "elv1", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_88(context, evt) if evt.param1 ~= 88 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"elv1"为1 if ScriptLib.GetGroupVariableValue(context, "elv1") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_88(context, evt) -- 触发镜头注目,注目位置为坐标(2198,271,-1717),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=2198, y=271, z=-1717} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end -- 将本组内变量名为 "elv2" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "elv2", 1) then return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003112, suite = 2 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_89(context, evt) if evt.param1 ~= 89 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_89(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003112, suite = 3 }) then return -1 end return 0 end