--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2560, gadget_id = 70210011, pos = { x = 2330.4, y = 277.3, z = -1668.9 }, rot = { x = 0.0, y = 348.6, z = 14.3 }, level = 1, chest_drop_id = 403302, isOneoff = true }, { config_id = 2618, gadget_id = 70220021, pos = { x = 2329.5, y = 275.5, z = -1631.1 }, rot = { x = 0.0, y = 266.1, z = 0.0 }, level = 1 }, { config_id = 2619, gadget_id = 70220005, pos = { x = 2328.8, y = 275.6, z = -1635.3 }, rot = { x = 0.0, y = 274.2, z = 0.0 }, level = 5 }, { config_id = 2634, gadget_id = 70210021, pos = { x = 2328.0, y = 275.5, z = -1631.4 }, rot = { x = 0.0, y = 265.2, z = 0.0 }, level = 1, chest_drop_id = 403322, isOneoff = true }, { config_id = 2838, gadget_id = 70210011, pos = { x = 2282.0, y = 274.3, z = -1689.6 }, rot = { x = 0.0, y = 187.9, z = 0.0 }, level = 1, chest_drop_id = 403303, isOneoff = true }, { config_id = 2843, gadget_id = 70210011, pos = { x = 2148.5, y = 234.8, z = -1577.5 }, rot = { x = 0.0, y = 191.9, z = 0.0 }, level = 1, chest_drop_id = 403302, isOneoff = true } } -- 区域 regions = { { config_id = 312, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2296.8, y = 270.7, z = -1666.0 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_312", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_312", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2560, 2618, 2619, 2634, 2838, 2843 }, regions = { 312 }, triggers = { "CLIENT_EXECUTE_312" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_312(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end