--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3130, gadget_id = 70500000, pos = { x = 2076.6, y = 225.9, z = -1417.4 }, rot = { x = 0.0, y = 318.6, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 3131, gadget_id = 70500000, pos = { x = 2072.8, y = 225.6, z = -1410.4 }, rot = { x = 0.0, y = 193.3, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 3132, gadget_id = 70500000, pos = { x = 2078.2, y = 225.8, z = -1414.4 }, rot = { x = 0.0, y = 165.9, z = 0.0 }, level = 1, point_type = 3007 }, { config_id = 3133, gadget_id = 70210021, pos = { x = 2073.6, y = 225.6, z = -1415.6 }, rot = { x = 0.0, y = 51.9, z = 0.0 }, level = 1, chest_drop_id = 403322, isOneoff = true }, { config_id = 3140, gadget_id = 70900016, pos = { x = 2074.3, y = 225.6, z = -1411.7 }, rot = { x = 4.4, y = 234.8, z = 86.7 }, level = 1 } } -- 区域 regions = { { config_id = 319, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2073.3, y = 229.0, z = -1416.5 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_319", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_319", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 3130, 3131, 3132, 3133, 3140 }, regions = { 319 }, triggers = { "CLIENT_EXECUTE_319" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_319(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end