--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 780, monster_id = 20011201, pos = { x = 2298.9, y = 211.6, z = -1079.9 }, rot = { x = 0.0, y = 206.5, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true }, { config_id = 781, monster_id = 20011201, pos = { x = 2303.2, y = 211.5, z = -1081.6 }, rot = { x = 0.0, y = 206.5, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true }, { config_id = 1227, monster_id = 28050101, pos = { x = 2300.9, y = 206.8, z = -1085.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3835, gadget_id = 70900018, pos = { x = 2302.8, y = 202.3, z = -1095.4 }, rot = { x = 334.4, y = 265.5, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 161, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2302.2, y = 207.7, z = -1081.8 } } } -- 触发器 triggers = { { name = "ENTER_REGION_161", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_161", action = "action_EVENT_ENTER_REGION_161" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1227 }, gadgets = { 3835 }, regions = { 161 }, triggers = { "ENTER_REGION_161" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_161(context, evt) if evt.param1 ~= 161 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_161(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 780, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 781, delay_time = 0 }) then return -1 end return 0 end