--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 852, monster_id = 21020201, pos = { x = 2688.7, y = 244.9, z = -1300.2 }, rot = { x = 0.0, y = 323.3, z = 0.0 }, level = 10, drop_id = 303102, disableWander = true, pose_id = 401 }, { config_id = 853, monster_id = 21010201, pos = { x = 2687.9, y = 244.6, z = -1297.4 }, rot = { x = 0.0, y = 231.7, z = 0.0 }, level = 10, drop_id = 303002, disableWander = true, pose_id = 9003 }, { config_id = 854, monster_id = 21010201, pos = { x = 2684.2, y = 244.8, z = -1298.9 }, rot = { x = 0.0, y = 133.5, z = 0.0 }, level = 10, drop_id = 303002, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2975, gadget_id = 70210032, pos = { x = 2686.1, y = 245.2, z = -1301.8 }, rot = { x = 9.8, y = 12.6, z = 1.6 }, level = 1, chest_drop_id = 403343, state = GadgetState.ChestLocked, isOneoff = true }, { config_id = 3377, gadget_id = 70310004, pos = { x = 2686.9, y = 244.9, z = -1299.6 }, rot = { x = 0.0, y = 306.9, z = 0.0 }, level = 1, state = GadgetState.GearStart } } -- 区域 regions = { { config_id = 251, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2685.3, y = 244.9, z = -1299.4 } }, { config_id = 344, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2685.2, y = 244.2, z = -1298.6 } }, { config_id = 345, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2685.2, y = 244.2, z = -1298.6 } }, { config_id = 429, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2685.2, y = 244.2, z = -1298.6 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_251", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_251", action = "action_EVENT_ANY_MONSTER_DIE_251", tlog_tag = "望风山地_215_怪物营地_结算" }, { name = "CLIENT_EXECUTE_344", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_344", trigger_count = 0 }, { name = "CLIENT_EXECUTE_345", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_345", trigger_count = 0 }, { name = "CLIENT_EXECUTE_429", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_429", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 852, 853, 854 }, gadgets = { 2975, 3377 }, regions = { 251, 344, 345, 429 }, triggers = { "ANY_MONSTER_DIE_251", "CLIENT_EXECUTE_344", "CLIENT_EXECUTE_345", "CLIENT_EXECUTE_429" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_251(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_251(context, evt) -- 解锁目标2975 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2975, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_344(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_345(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Defautl ) return 0 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_429(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default ) return 0 end return 0 end