--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2984, gadget_id = 70310001, pos = { x = 2731.0, y = 259.9, z = -1211.0 }, rot = { x = 0.0, y = 257.0, z = 0.0 }, level = 1, state = GadgetState.GearStart, persistent = true }, { config_id = 2985, gadget_id = 70310001, pos = { x = 2728.3, y = 260.1, z = -1208.6 }, rot = { x = 0.0, y = 42.2, z = 0.0 }, level = 1, state = GadgetState.GearStart, persistent = true }, { config_id = 2986, gadget_id = 70310001, pos = { x = 2725.6, y = 260.3, z = -1206.2 }, rot = { x = 0.0, y = 228.5, z = 0.0 }, level = 1, persistent = true }, { config_id = 2987, gadget_id = 70210031, pos = { x = 2726.3, y = 260.1, z = -1210.8 }, rot = { x = 0.0, y = 41.1, z = 0.0 }, level = 1, chest_drop_id = 403222, isOneoff = true } } -- 区域 regions = { { config_id = 179, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2728.5, y = 260.1, z = -1208.5 } }, { config_id = 256, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2727.8, y = 260.2, z = -1207.8 } }, { config_id = 350, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2729.7, y = 260.1, z = -1206.7 } }, { config_id = 351, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2729.7, y = 260.1, z = -1206.7 } }, { config_id = 431, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2729.7, y = 260.1, z = -1206.7 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_179", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_179", action = "action_EVENT_GADGET_STATE_CHANGE_179", trigger_count = 0, tlog_tag = "望风山地_220_谜题破解_结算" }, { name = "CLIENT_EXECUTE_256", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_256", trigger_count = 0 }, { name = "CLIENT_EXECUTE_350", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_350", trigger_count = 0 }, { name = "CLIENT_EXECUTE_351", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_351", trigger_count = 0 }, { name = "CLIENT_EXECUTE_431", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_431", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 2984, 2985, 2986 }, regions = { 179, 256, 350, 351, 431 }, triggers = { "GADGET_STATE_CHANGE_179", "CLIENT_EXECUTE_256", "CLIENT_EXECUTE_350", "CLIENT_EXECUTE_351", "CLIENT_EXECUTE_431" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_179(context, evt) if 2986 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_179(context, evt) -- 创建id为2987的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2987 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_256(context, evt) -- 针对groupid为 133003220 中该config对应的物件进行状态改变操作 local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) --ScriptLib.PrintLog("config_id="..this_gadget) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, 133003220, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, 133003220, this_gadget, GadgetState.Default ) return 0 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_350(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_351(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Defautl ) return 0 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_431(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default ) return 0 end return 0 end