--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 911, monster_id = 21010701, pos = { x = 2764.5, y = 259.9, z = -1231.2 }, rot = { x = 0.0, y = 184.2, z = 0.0 }, level = 10, drop_id = 303042, disableWander = true }, { config_id = 912, monster_id = 21010101, pos = { x = 2764.6, y = 259.4, z = -1234.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10, drop_id = 303042, disableWander = true }, { config_id = 913, monster_id = 21010101, pos = { x = 2766.8, y = 259.8, z = -1232.3 }, rot = { x = 0.0, y = 270.6, z = 0.0 }, level = 10, drop_id = 303042, disableWander = true }, { config_id = 914, monster_id = 21010501, pos = { x = 2789.6, y = 265.8, z = -1219.3 }, rot = { x = 0.0, y = 250.5, z = 0.0 }, level = 10, drop_id = 303042, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3008, gadget_id = 70310004, pos = { x = 2764.4, y = 259.7, z = -1232.6 }, rot = { x = 0.0, y = 118.4, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 358, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2764.7, y = 259.7, z = -1232.5 } }, { config_id = 434, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2764.7, y = 259.7, z = -1232.5 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_358", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_358", trigger_count = 0 }, { name = "CLIENT_EXECUTE_434", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_434", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 911, 912, 913, 914 }, gadgets = { 3008 }, regions = { 358, 434 }, triggers = { "CLIENT_EXECUTE_358", "CLIENT_EXECUTE_434" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_358(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Defautl ) return 0 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_434(context, evt) local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default ) return 0 end return 0 end