--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 927, monster_id = 22010101, pos = { x = 2727.5, y = 286.9, z = -1573.2 }, rot = { x = 0.0, y = 120.9, z = 0.0 }, level = 13, drop_id = 303103, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3027, gadget_id = 70210032, pos = { x = 2728.6, y = 286.5, z = -1574.0 }, rot = { x = 0.0, y = 123.7, z = 0.0 }, level = 1, chest_drop_id = 403343, state = GadgetState.ChestLocked, isOneoff = true }, { config_id = 4085, gadget_id = 70310001, pos = { x = 2724.9, y = 286.1, z = -1574.1 }, rot = { x = 0.0, y = 45.3, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 4086, gadget_id = 70310001, pos = { x = 2727.2, y = 286.3, z = -1570.5 }, rot = { x = 0.0, y = 13.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 4087, gadget_id = 70220019, pos = { x = 2726.2, y = 280.4, z = -1572.4 }, rot = { x = 0.0, y = 32.4, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 190, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2727.3, y = 286.3, z = -1573.4 } }, { config_id = 362, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2728.3, y = 283.1, z = -1574.8 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_190", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_190", action = "action_EVENT_ANY_MONSTER_DIE_190", tlog_tag = "望风山地_277_封印宝箱_结算" }, { name = "CLIENT_EXECUTE_362", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_362", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 927 }, gadgets = { 3027 }, regions = { 190, 362 }, triggers = { "ANY_MONSTER_DIE_190", "CLIENT_EXECUTE_362" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_190(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_190(context, evt) -- 解锁目标3027 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3027, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_362(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end