--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 950, monster_id = 20011001, pos = { x = 2818.7, y = 261.7, z = -1674.9 }, rot = { x = 0.0, y = 217.2, z = 0.0 }, level = 16, drop_id = 303044, disableWander = true }, { config_id = 951, monster_id = 21010901, pos = { x = 2815.0, y = 263.2, z = -1680.3 }, rot = { x = 0.0, y = 4.2, z = 0.0 }, level = 16, drop_id = 303044, disableWander = true }, { config_id = 952, monster_id = 21030101, pos = { x = 2816.6, y = 262.1, z = -1673.5 }, rot = { x = 0.0, y = 165.3, z = 0.0 }, level = 16, drop_id = 303044, disableWander = true }, { config_id = 953, monster_id = 21010101, pos = { x = 2817.0, y = 261.3, z = -1672.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303044 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3141, gadget_id = 70210032, pos = { x = 2818.0, y = 261.7, z = -1677.1 }, rot = { x = 0.0, y = 301.2, z = 0.0 }, level = 1, chest_drop_id = 403104, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }, { config_id = 3142, gadget_id = 70210011, pos = { x = 2840.6, y = 256.9, z = -1665.2 }, rot = { x = 356.1, y = 198.4, z = 0.5 }, level = 1, chest_drop_id = 403304, isOneoff = true } } -- 区域 regions = { { config_id = 201, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2817.8, y = 260.5, z = -1678.1 } }, { config_id = 369, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2818.2, y = 261.0, z = -1677.4 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_201", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_201", action = "action_EVENT_ANY_MONSTER_DIE_201", tlog_tag = "望风山地_288_怪物营地_结算" }, { name = "CLIENT_EXECUTE_369", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_369", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 950, 951, 952, 953 }, gadgets = { 3141, 3142 }, regions = { 201, 369 }, triggers = { "ANY_MONSTER_DIE_201", "CLIENT_EXECUTE_369" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_201(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_201(context, evt) -- 解锁目标3141 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3141, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_369(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end