--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 956, monster_id = 21020201, pos = { x = 2827.1, y = 271.4, z = -1445.8 }, rot = { x = 0.0, y = 250.2, z = 0.0 }, level = 13, drop_id = 303103, disableWander = true, pose_id = 401 }, { config_id = 957, monster_id = 21010301, pos = { x = 2823.1, y = 271.4, z = -1444.2 }, rot = { x = 0.0, y = 143.4, z = 0.0 }, level = 13, drop_id = 303003, disableWander = true, pose_id = 9003 }, { config_id = 958, monster_id = 21010401, pos = { x = 2824.7, y = 271.2, z = -1448.3 }, rot = { x = 0.0, y = 2.9, z = 0.0 }, level = 13, drop_id = 303003, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3143, gadget_id = 70210032, pos = { x = 2825.9, y = 271.9, z = -1440.9 }, rot = { x = 7.3, y = 185.3, z = 358.0 }, level = 1, chest_drop_id = 403143, state = GadgetState.ChestLocked, isOneoff = true } } -- 区域 regions = { { config_id = 199, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2826.4, y = 271.3, z = -1446.1 } }, { config_id = 371, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2825.9, y = 271.2, z = -1446.3 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_199", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_199", action = "action_EVENT_ANY_MONSTER_DIE_199", tlog_tag = "望风山地_291_怪物营地_结算" }, { name = "CLIENT_EXECUTE_371", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_371", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 956, 957, 958 }, gadgets = { 3143 }, regions = { 199, 371 }, triggers = { "ANY_MONSTER_DIE_199", "CLIENT_EXECUTE_371" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_199(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_199(context, evt) -- 解锁目标3143 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3143, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_371(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end