--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1031, monster_id = 20011101, pos = { x = 2706.1, y = 273.7, z = -1581.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 13, drop_id = 303043 }, { config_id = 1032, monster_id = 20011001, pos = { x = 2708.9, y = 273.9, z = -1580.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 13, drop_id = 303043 }, { config_id = 1033, monster_id = 20011001, pos = { x = 2706.5, y = 273.7, z = -1578.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 13, drop_id = 303043 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3286, gadget_id = 70210032, pos = { x = 2706.9, y = 273.7, z = -1580.0 }, rot = { x = 0.0, y = 322.5, z = 0.0 }, level = 1, chest_drop_id = 403323, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 233, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2707.3, y = 273.7, z = -1579.8 } }, { config_id = 234, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2706.8, y = 273.7, z = -1579.8 } }, { config_id = 392, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2707.2, y = 273.8, z = -1580.1 } } } -- 触发器 triggers = { { name = "ENTER_REGION_233", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_233", action = "action_EVENT_ENTER_REGION_233" }, { name = "ANY_MONSTER_DIE_234", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_234", action = "action_EVENT_ANY_MONSTER_DIE_234" }, { name = "CLIENT_EXECUTE_392", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_392", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 3286 }, regions = { 233, 234, 392 }, triggers = { "ENTER_REGION_233", "ANY_MONSTER_DIE_234", "CLIENT_EXECUTE_392" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_233(context, evt) if evt.param1 ~= 233 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_233(context, evt) -- 将configid为 3286 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3286, GadgetState.ChestLocked) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1032, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1033, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1031, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_234(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_234(context, evt) -- 解锁目标3286 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3286, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_392(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end